On pe, 2010-10-15 at 09:54 -0700, pedro wrote: > I just was watching nMechanics demo: > http://www.youtube.com/watch?v=FUZT1KJJvuQ > - is it possible to have this sorts of reflections in naali too or is > it too early ? Also is there a possibility available to simulate neon > lights and glow around lightsources or is it best to try simulating > these effects with materials and textures?
The lighting on the car is a shader, running on the GPU -- not related to logic scripting on server or client to which this thread jumped to later. And it is by no means too early to do that, has been possible since the beginning basically 'cause Ogre provides the mechanism. There used to be a realxtend demo world up with a car that has a similar shader, but that server hasn't been up recently in the old address at least .. perhaps someone from Evocativi can tell if they have it running somewhere. Ah this old mac screenshot actually shows it: http://dl.dropbox.com/u/3157753/naali-mac-0201-04-30.png With Ogre you define the shaders you want to use with the materials, http://www.ogre3d.org/tikiwiki/Materials There is a tutorial for how to use them with the old viewer, should show identically in Naali too (it is the same Ogre, and also Ogre just gives the shaders for the gfx card to run), http://www.armaghia.fr/DeltaLyrae6/realxtend-tutorial-complex-materials/ .. you can do the same authoring somehow with Naali too. That one uses the multiuse SuperShader that comes with both rexviewer and Naali, with which you can use the basics like specular maps for shinyness out of the box. > Pedro ~Toni -- http://groups.google.com/group/realxtend http://www.realxtend.org