Hi Ali - thats great news, will there also be bigger region sizes in tundra ? This would make me easy switching from taiga to tundra.
Cheers and a happy weekend to all Pedro On Sat, Oct 23, 2010 at 1:26 PM, Ali Kämäräinen < [email protected]> wrote: > Hi Peter, > > This very feature will be - and actually is already in the Tundra-branch - > available in the near future. > > Grey skies, > Ali > > 2010/10/23 Peter Steinlechner <[email protected]> > >> Thist sounds great Jonne, maybe a nice to have feature would be also the >> option to select single objects and having the possibility to save them as a >> new scene. I wouldn't be surprised if some of you have this allready planned >> in at some point. >> >> Cheers >> Pedro >> >> >> On Fri, Oct 22, 2010 at 6:38 PM, Jonne Nauha >> <[email protected]>wrote: >> >>> *Peter:* EC stuff is great and will be more flexible for sure on the >>> Tundra servers. Now we are sometimes a little hindered by things opensim >>> forces on us. But yeah sound files are already in, I don't see no problem to >>> make a EC_SoundStream or make the current one support stream urls. I guess >>> phonon in qt might help with that, thats what we are doing the video >>> streaming stuff with. >>> >>> *MasteJ:* No you dont need any browsers, I think you missed the point. >>> The component is in a entity (in opensim thats a prim then), you just make a >>> script ec, host your js source somewhere in the web and put that url ref as >>> the script. Then you just write your logic into the js source in the web >>> using Naali script API. I think I was mistaken and you cannot presently run >>> but local js/python source with that EC, not that I looked it a bit more. >>> But I believe running web source is also coming in the future. >>> >>> Best regards, >>> Jonne Nauha >>> realXtend developer >>> >>> http://www.realxtend.org/ >>> http://www.evocativi.com/ >>> >>> >>> On Fri, Oct 22, 2010 at 6:52 PM, MasterJ <[email protected]> wrote: >>> >>>> ok it's effectively sound interessing, i do some test in a few. >>>> can we open in-world web browser? (Naali web browser) for launch >>>> the .js? >>>> >>>> On 22 oct, 17:28, Peter Steinlechner <[email protected]> wrote: >>>> > Hi Jonne - that sounds great - I think most people havn't yet fully >>>> > harnessed the power of the EC-Editor (including me) and im also >>>> curious >>>> > about the upcomming tundra server. Is there also a way to play ogg >>>> streams >>>> > from the web to naali? I tried probably the wrong way around, but >>>> thought it >>>> > might be great if one could upload a playlist file and attach it to a >>>> prim >>>> > like an uploaded soundfile or something like this. >>>> > >>>> > Anyhow - have a great weekend all >>>> > Cheers, >>>> > Pedro >>>> > >>>> > On Fri, Oct 22, 2010 at 3:09 PM, Jonne Nauha < >>>> [email protected]>wrote: >>>> > >>>> > > If you want to do this properly with Naali with compatibility to >>>> Taiga and >>>> > > upcoming Tundra you should use javascript. In naali we have a entity >>>> > > component called EC_Script that you can give url to your javascript >>>> in web >>>> > > somewhere. Write that js file with Naali js API and you can then >>>> toggle for >>>> > > example the material/texture/particlescript on your mesh to make it >>>> blink >>>> > > with some interval. At least this is how I would do it, forget about >>>> legacy >>>> > > server scripts :P >>>> > >>>> > > Others can comment if I went wrong somewhere there, at least I have >>>> gotten >>>> > > the impression that EC_Script will download a url ref and execute it >>>> in the >>>> > > client. Toni already did some door example with this style, to >>>> open/close a >>>> > > "door" prim. He didnt do it with ec script but I think that steared >>>> how ec >>>> > > script on js side at least should behave. >>>> > >>>> > > Ali: did we have some js examples up already and some wiki how to >>>> implement >>>> > > these? >>>> > >>>> > > Best regards, >>>> > > Jonne Nauha >>>> > > realXtend developer >>>> > >>>> > >http://www.realxtend.org/ >>>> > >http://www.evocativi.com/ >>>> > >>>> > > On Thu, Oct 21, 2010 at 9:16 PM, MasterJ <[email protected]> >>>> wrote: >>>> > >>>> > >> hmmm i'm thinking about that if it's can be possible to use a >>>> python >>>> > >> script for have a blinking neon for example and play with this >>>> script. >>>> > >> it's give me idea and i actually search for that .... problem is .. >>>> > >> can we use them on Naali after? and if yes how to made them >>>> working? >>>> > >>>> > >> exemple: i have a light as a mesh (a neon tube a cylinder in this >>>> > >> exmple hehe) and i have this famous python script (i still search >>>> for >>>> > >> it ) >>>> > >> how i can tell Naali (or it's server side?) to use this script on >>>> this >>>> > >> famous mesh? >>>> > >>>> > >> can be a good idea to made nice lights with glow and neon no? >>>> > >>>> > >> MassterJ >>>> > >>>> > >> On 15 oct, 18:54, pedro <[email protected]> wrote: >>>> > >> > I just was watching nMechanics demo: >>>> > >>http://www.youtube.com/watch?v=FUZT1KJJvuQ >>>> > >> > - is it possible to have this sorts of reflections in naali too >>>> or is >>>> > >> > it too early ? Also is there a possibility available to simulate >>>> neon >>>> > >> > lights and glow around lightsources or is it best to try >>>> simulating >>>> > >> > these effects with materials and textures? >>>> > >>>> > >> > Cheers >>>> > >> > Pedro >>>> > >>>> > >> -- >>>> > >>http://groups.google.com/group/realxtend >>>> > >>http://www.realxtend.org >>>> > >>>> > > -- >>>> > >http://groups.google.com/group/realxtend >>>> > >http://www.realxtend.org >>>> >>>> -- >>>> http://groups.google.com/group/realxtend >>>> http://www.realxtend.org >>>> >>> >>> -- >>> http://groups.google.com/group/realxtend >>> http://www.realxtend.org >>> >> >> -- >> http://groups.google.com/group/realxtend >> http://www.realxtend.org >> > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org > -- http://groups.google.com/group/realxtend http://www.realxtend.org
