Hi Ali - thats great news, will there also be bigger region sizes in tundra
? This would make me easy switching from taiga to tundra.

Cheers and a happy weekend to all
Pedro

On Sat, Oct 23, 2010 at 1:26 PM, Ali Kämäräinen <
[email protected]> wrote:

> Hi Peter,
>
> This very feature will be - and actually is already in the Tundra-branch -
> available in the near future.
>
> Grey skies,
> Ali
>
> 2010/10/23 Peter Steinlechner <[email protected]>
>
>> Thist sounds great Jonne, maybe a nice to have feature would be also the
>> option to select single objects and having the possibility to save them as a
>> new scene. I wouldn't be surprised if some of you have this allready planned
>> in at some point.
>>
>> Cheers
>> Pedro
>>
>>
>> On Fri, Oct 22, 2010 at 6:38 PM, Jonne Nauha 
>> <[email protected]>wrote:
>>
>>> *Peter:* EC stuff is great and will be more flexible for sure on the
>>> Tundra servers. Now we are sometimes a little hindered by things opensim
>>> forces on us. But yeah sound files are already in, I don't see no problem to
>>> make a EC_SoundStream or make the current one support stream urls. I guess
>>> phonon in qt might help with that, thats what we are doing the video
>>> streaming stuff with.
>>>
>>> *MasteJ:* No you dont need any browsers, I think you missed the point.
>>> The component is in a entity (in opensim thats a prim then), you just make a
>>> script ec, host your js source somewhere in the web and put that url ref as
>>> the script. Then you just write your logic into the js source in the web
>>> using Naali script API. I think I was mistaken and you cannot presently run
>>> but local js/python source with that EC, not that I looked it a bit more.
>>> But I believe running web source is also coming in the future.
>>>
>>> Best regards,
>>> Jonne Nauha
>>> realXtend developer
>>>
>>> http://www.realxtend.org/
>>> http://www.evocativi.com/
>>>
>>>
>>> On Fri, Oct 22, 2010 at 6:52 PM, MasterJ <[email protected]> wrote:
>>>
>>>> ok it's effectively sound interessing, i do some test in a few.
>>>> can we open in-world web browser? (Naali web browser) for launch
>>>> the .js?
>>>>
>>>> On 22 oct, 17:28, Peter Steinlechner <[email protected]> wrote:
>>>> > Hi Jonne - that sounds great - I think most people havn't yet fully
>>>> > harnessed the power of the EC-Editor (including me) and im also
>>>> curious
>>>> > about the upcomming tundra server. Is there also a way to play ogg
>>>> streams
>>>> > from the web to naali? I tried probably the wrong way around, but
>>>> thought it
>>>> > might be great if one could upload a playlist file and attach it to a
>>>> prim
>>>> > like an uploaded soundfile or something like this.
>>>> >
>>>> > Anyhow - have a great weekend all
>>>> > Cheers,
>>>> > Pedro
>>>> >
>>>> > On Fri, Oct 22, 2010 at 3:09 PM, Jonne Nauha <
>>>> [email protected]>wrote:
>>>> >
>>>> > > If you want to do this properly with Naali with compatibility to
>>>> Taiga and
>>>> > > upcoming Tundra you should use javascript. In naali we have a entity
>>>> > > component called EC_Script that you can give url to your javascript
>>>> in web
>>>> > > somewhere. Write that js file with Naali js API and you can then
>>>> toggle for
>>>> > > example the material/texture/particlescript on your mesh to make it
>>>> blink
>>>> > > with some interval. At least this is how I would do it, forget about
>>>> legacy
>>>> > > server scripts :P
>>>> >
>>>> > > Others can comment if I went wrong somewhere there, at least I have
>>>> gotten
>>>> > > the impression that EC_Script will download a url ref and execute it
>>>> in the
>>>> > > client. Toni already did some door example with this style, to
>>>> open/close a
>>>> > > "door" prim. He didnt do it with ec script but I think that steared
>>>> how ec
>>>> > > script on js side at least should behave.
>>>> >
>>>> > > Ali: did we have some js examples up already and some wiki how to
>>>> implement
>>>> > > these?
>>>> >
>>>> > > Best regards,
>>>> > > Jonne Nauha
>>>> > > realXtend developer
>>>> >
>>>> > >http://www.realxtend.org/
>>>> > >http://www.evocativi.com/
>>>> >
>>>> > > On Thu, Oct 21, 2010 at 9:16 PM, MasterJ <[email protected]>
>>>> wrote:
>>>> >
>>>> > >> hmmm i'm thinking about that if it's can be possible to use a
>>>> python
>>>> > >> script for have a blinking neon for example and play with this
>>>> script.
>>>> > >> it's give me idea and i actually search for that .... problem is ..
>>>> > >> can we use them on Naali after? and if yes how to made them
>>>> working?
>>>> >
>>>> > >> exemple: i have a light as a mesh (a neon tube a cylinder in this
>>>> > >> exmple hehe) and i have this famous python script (i still search
>>>> for
>>>> > >> it )
>>>> > >> how i can tell Naali (or it's server side?) to use this script on
>>>> this
>>>> > >> famous mesh?
>>>> >
>>>> > >> can be a good idea to made nice lights with glow and neon no?
>>>> >
>>>> > >> MassterJ
>>>> >
>>>> > >> On 15 oct, 18:54, pedro <[email protected]> wrote:
>>>> > >> > I just was watching nMechanics demo:
>>>> > >>http://www.youtube.com/watch?v=FUZT1KJJvuQ
>>>> > >> > - is it possible to have this sorts of reflections in naali too
>>>> or is
>>>> > >> > it too early ? Also is there a possibility available to simulate
>>>> neon
>>>> > >> > lights and glow around lightsources or is it best to try
>>>> simulating
>>>> > >> > these effects with materials and textures?
>>>> >
>>>> > >> > Cheers
>>>> > >> > Pedro
>>>> >
>>>> > >> --
>>>> > >>http://groups.google.com/group/realxtend
>>>> > >>http://www.realxtend.org
>>>> >
>>>> > >  --
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>>>> > >http://www.realxtend.org
>>>>
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>>>>
>>>
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