There is no region size limit in tundra, in fact i dont think there is even a consept that would match "region". You can forget about opensim names-for-things once you jump to Tundra :)
Also I was a little confused what you meant of saving simple items as new scene when we were talking about scripting? In tundra Ali is making a scene struct thing where its easy to manipulate the scene, store it or parts of it and import those parts back. I did basically the same for Naali to Taiga this sprint, you can read more here<http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Changelog_and_History>. Also some sweet drag&drop action coming for both servers in Naali and a new web library for opensim build mode! Best regards, Jonne Nauha realXtend developer http://www.realxtend.org/ http://www.evocativi.com/ On Sat, Oct 23, 2010 at 5:47 PM, Peter Steinlechner <[email protected] > wrote: > Hi Ali - thats great news, will there also be bigger region sizes in tundra > ? This would make me easy switching from taiga to tundra. > > Cheers and a happy weekend to all > Pedro > > > On Sat, Oct 23, 2010 at 1:26 PM, Ali Kämäräinen < > [email protected]> wrote: > >> Hi Peter, >> >> This very feature will be - and actually is already in the Tundra-branch - >> available in the near future. >> >> Grey skies, >> Ali >> >> 2010/10/23 Peter Steinlechner <[email protected]> >> >>> Thist sounds great Jonne, maybe a nice to have feature would be also the >>> option to select single objects and having the possibility to save them as a >>> new scene. I wouldn't be surprised if some of you have this allready planned >>> in at some point. >>> >>> Cheers >>> Pedro >>> >>> >>> On Fri, Oct 22, 2010 at 6:38 PM, Jonne Nauha >>> <[email protected]>wrote: >>> >>>> *Peter:* EC stuff is great and will be more flexible for sure on the >>>> Tundra servers. Now we are sometimes a little hindered by things opensim >>>> forces on us. But yeah sound files are already in, I don't see no problem >>>> to >>>> make a EC_SoundStream or make the current one support stream urls. I guess >>>> phonon in qt might help with that, thats what we are doing the video >>>> streaming stuff with. >>>> >>>> *MasteJ:* No you dont need any browsers, I think you missed the point. >>>> The component is in a entity (in opensim thats a prim then), you just make >>>> a >>>> script ec, host your js source somewhere in the web and put that url ref as >>>> the script. Then you just write your logic into the js source in the web >>>> using Naali script API. I think I was mistaken and you cannot presently run >>>> but local js/python source with that EC, not that I looked it a bit more. >>>> But I believe running web source is also coming in the future. >>>> >>>> Best regards, >>>> Jonne Nauha >>>> realXtend developer >>>> >>>> http://www.realxtend.org/ >>>> http://www.evocativi.com/ >>>> >>>> >>>> On Fri, Oct 22, 2010 at 6:52 PM, MasterJ <[email protected]> wrote: >>>> >>>>> ok it's effectively sound interessing, i do some test in a few. >>>>> can we open in-world web browser? (Naali web browser) for launch >>>>> the .js? >>>>> >>>>> On 22 oct, 17:28, Peter Steinlechner <[email protected]> wrote: >>>>> > Hi Jonne - that sounds great - I think most people havn't yet fully >>>>> > harnessed the power of the EC-Editor (including me) and im also >>>>> curious >>>>> > about the upcomming tundra server. Is there also a way to play ogg >>>>> streams >>>>> > from the web to naali? I tried probably the wrong way around, but >>>>> thought it >>>>> > might be great if one could upload a playlist file and attach it to a >>>>> prim >>>>> > like an uploaded soundfile or something like this. >>>>> > >>>>> > Anyhow - have a great weekend all >>>>> > Cheers, >>>>> > Pedro >>>>> > >>>>> > On Fri, Oct 22, 2010 at 3:09 PM, Jonne Nauha < >>>>> [email protected]>wrote: >>>>> > >>>>> > > If you want to do this properly with Naali with compatibility to >>>>> Taiga and >>>>> > > upcoming Tundra you should use javascript. In naali we have a >>>>> entity >>>>> > > component called EC_Script that you can give url to your javascript >>>>> in web >>>>> > > somewhere. Write that js file with Naali js API and you can then >>>>> toggle for >>>>> > > example the material/texture/particlescript on your mesh to make it >>>>> blink >>>>> > > with some interval. At least this is how I would do it, forget >>>>> about legacy >>>>> > > server scripts :P >>>>> > >>>>> > > Others can comment if I went wrong somewhere there, at least I have >>>>> gotten >>>>> > > the impression that EC_Script will download a url ref and execute >>>>> it in the >>>>> > > client. Toni already did some door example with this style, to >>>>> open/close a >>>>> > > "door" prim. He didnt do it with ec script but I think that steared >>>>> how ec >>>>> > > script on js side at least should behave. >>>>> > >>>>> > > Ali: did we have some js examples up already and some wiki how to >>>>> implement >>>>> > > these? >>>>> > >>>>> > > Best regards, >>>>> > > Jonne Nauha >>>>> > > realXtend developer >>>>> > >>>>> > >http://www.realxtend.org/ >>>>> > >http://www.evocativi.com/ >>>>> > >>>>> > > On Thu, Oct 21, 2010 at 9:16 PM, MasterJ <[email protected]> >>>>> wrote: >>>>> > >>>>> > >> hmmm i'm thinking about that if it's can be possible to use a >>>>> python >>>>> > >> script for have a blinking neon for example and play with this >>>>> script. >>>>> > >> it's give me idea and i actually search for that .... problem is >>>>> .. >>>>> > >> can we use them on Naali after? and if yes how to made them >>>>> working? >>>>> > >>>>> > >> exemple: i have a light as a mesh (a neon tube a cylinder in this >>>>> > >> exmple hehe) and i have this famous python script (i still search >>>>> for >>>>> > >> it ) >>>>> > >> how i can tell Naali (or it's server side?) to use this script on >>>>> this >>>>> > >> famous mesh? >>>>> > >>>>> > >> can be a good idea to made nice lights with glow and neon no? >>>>> > >>>>> > >> MassterJ >>>>> > >>>>> > >> On 15 oct, 18:54, pedro <[email protected]> wrote: >>>>> > >> > I just was watching nMechanics demo: >>>>> > >>http://www.youtube.com/watch?v=FUZT1KJJvuQ >>>>> > >> > - is it possible to have this sorts of reflections in naali too >>>>> or is >>>>> > >> > it too early ? Also is there a possibility available to simulate >>>>> neon >>>>> > >> > lights and glow around lightsources or is it best to try >>>>> simulating >>>>> > >> > these effects with materials and textures? >>>>> > >>>>> > >> > Cheers >>>>> > >> > Pedro >>>>> > >>>>> > >> -- >>>>> > >>http://groups.google.com/group/realxtend >>>>> > >>http://www.realxtend.org >>>>> > >>>>> > > -- >>>>> > >http://groups.google.com/group/realxtend >>>>> > >http://www.realxtend.org >>>>> >>>>> -- >>>>> http://groups.google.com/group/realxtend >>>>> http://www.realxtend.org >>>>> >>>> >>>> -- >>>> http://groups.google.com/group/realxtend >>>> http://www.realxtend.org >>>> >>> >>> -- >>> http://groups.google.com/group/realxtend >>> http://www.realxtend.org >>> >> >> -- >> http://groups.google.com/group/realxtend >> http://www.realxtend.org >> > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org > -- http://groups.google.com/group/realxtend http://www.realxtend.org
