Hi MasterJ I was not talking about he studio nor sculpties, it's a brand new thing TBB showed last night first in public. The first public alpha should be available soon, but there is no fixed schedule.
Cheers Pedro On Thu, Oct 28, 2010 at 8:26 PM, MasterJ <[email protected]> wrote: > hmmmm if you speak about the famous software nammed The Studio it's a > in-world tool and not really really opensource (you still need to use > some l$ to buy this exceptionnal tool). > it's related to *sculpty* the famous mesh tool on Second Life (a > texture saved as .tga is used for reproducing some mesh). > > just a problem exist if you really speak about that it's extremly > heavy scripted with LSL so .... surely only useable a few not a lot i > actually don'^t know how many part (we can said percent) of LSL stuff > is included on opensim/taiga. > > but you write it's a tool under developpement and an open source one > so : > of course if i understand totaly wrong and i'm *lost on my idea* i'm > extremly sorry can you please give us the name of the tool? > i'm extremly interessed too ;) theblack box is a very good scripter > and a friend here :) > > MasterJ > > On 28 oct, 04:14, Toni Alatalo <[email protected]> wrote: > > pedro kirjoitti:> I just seen a great demo of TheBlack Box's inworld mesh > tool in SL - > > > stunning simple to use and opensource too. > > > > I didn't find it with Google. > > > > What is it? A LSL script that makes collada of prim data? Or a viewer > > feature in some viewer that does that? > > > > If it is LSL, then it already works in Taiga too, because Taiga is > Opensim. > > > > > Basicaly one places a few prims the way the mesh should look and then > > > the tool turns out a collada file. > > > It is still under development, but it might be something that would be > > > great in realxtend too and TheBlack Box would welcome if people would > > > pick up that idea. > > > > Yah, well depending what it is, you can perhaps use it already. > > > > Naali doesn't currently have Collada import, but there are several tools > > that you can use to bring Collada to RealXtend (i.e. Ogre). Antti > > Ilom ki has been testing a collada -> ogre converter by the immersive > > education folks that they wrote for rex use, and you can use also > > Blender to do that etc. > > > > But in the sprint that starts now, Heikki T rm l is actually adding an > > existing open source mesh format lib to Naali itself that can read > > Collada and many other formats. > > > > ~Toni > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org > -- http://groups.google.com/group/realxtend http://www.realxtend.org
