Peter, Do you have a web page link, or any information on it? That others can read or see?
On Thu, Oct 28, 2010 at 2:07 PM, Peter Steinlechner <[email protected] > wrote: > Hi MasterJ > > I was not talking about he studio nor sculpties, it's a brand new thing TBB > showed last night first in public. The first public alpha should be > available soon, but there is no fixed schedule. > > Cheers > Pedro > > > On Thu, Oct 28, 2010 at 8:26 PM, MasterJ <[email protected]> wrote: > >> hmmmm if you speak about the famous software nammed The Studio it's a >> in-world tool and not really really opensource (you still need to use >> some l$ to buy this exceptionnal tool). >> it's related to *sculpty* the famous mesh tool on Second Life (a >> texture saved as .tga is used for reproducing some mesh). >> >> just a problem exist if you really speak about that it's extremly >> heavy scripted with LSL so .... surely only useable a few not a lot i >> actually don'^t know how many part (we can said percent) of LSL stuff >> is included on opensim/taiga. >> >> but you write it's a tool under developpement and an open source one >> so : >> of course if i understand totaly wrong and i'm *lost on my idea* i'm >> extremly sorry can you please give us the name of the tool? >> i'm extremly interessed too ;) theblack box is a very good scripter >> and a friend here :) >> >> MasterJ >> >> On 28 oct, 04:14, Toni Alatalo <[email protected]> wrote: >> > pedro kirjoitti:> I just seen a great demo of TheBlack Box's inworld >> mesh tool in SL - >> > > stunning simple to use and opensource too. >> > >> > I didn't find it with Google. >> > >> > What is it? A LSL script that makes collada of prim data? Or a viewer >> > feature in some viewer that does that? >> > >> > If it is LSL, then it already works in Taiga too, because Taiga is >> Opensim. >> > >> > > Basicaly one places a few prims the way the mesh should look and then >> > > the tool turns out a collada file. >> > > It is still under development, but it might be something that would be >> > > great in realxtend too and TheBlack Box would welcome if people would >> > > pick up that idea. >> > >> > Yah, well depending what it is, you can perhaps use it already. >> > >> > Naali doesn't currently have Collada import, but there are several tools >> > that you can use to bring Collada to RealXtend (i.e. Ogre). Antti >> > Ilom ki has been testing a collada -> ogre converter by the immersive >> > education folks that they wrote for rex use, and you can use also >> > Blender to do that etc. >> > >> > But in the sprint that starts now, Heikki T rm l is actually adding an >> > existing open source mesh format lib to Naali itself that can read >> > Collada and many other formats. >> > >> > ~Toni >> >> -- >> http://groups.google.com/group/realxtend >> http://www.realxtend.org >> > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org > -- http://groups.google.com/group/realxtend http://www.realxtend.org
