Peter,

Do you have a web page link, or any information on it?  That others can read
or see?



On Thu, Oct 28, 2010 at 2:07 PM, Peter Steinlechner <[email protected]
> wrote:

> Hi MasterJ
>
> I was not talking about he studio nor sculpties, it's a brand new thing TBB
> showed last night first in public. The first public alpha should be
> available soon, but there is no fixed schedule.
>
> Cheers
> Pedro
>
>
> On Thu, Oct 28, 2010 at 8:26 PM, MasterJ <[email protected]> wrote:
>
>> hmmmm if you speak about the famous software nammed The Studio it's a
>> in-world tool and not really really opensource (you still need to use
>> some l$ to buy this exceptionnal tool).
>> it's related to *sculpty* the famous mesh tool on Second Life (a
>> texture saved as .tga is used for reproducing some mesh).
>>
>> just a problem exist if you really speak about that it's extremly
>> heavy scripted with LSL so .... surely only useable a few not a lot i
>> actually don'^t know how many part (we can said percent) of LSL stuff
>> is included on opensim/taiga.
>>
>> but you write it's a tool under developpement and an open source one
>> so :
>> of course if i understand totaly wrong and i'm *lost on my idea* i'm
>> extremly sorry can you please give us the name of the tool?
>> i'm extremly interessed too ;) theblack box is a very good scripter
>> and a friend here :)
>>
>> MasterJ
>>
>> On 28 oct, 04:14, Toni Alatalo <[email protected]> wrote:
>> > pedro kirjoitti:> I just seen a great demo of TheBlack Box's inworld
>> mesh tool in SL -
>> > > stunning simple to use and opensource too.
>> >
>> > I didn't find it with Google.
>> >
>> > What is it? A LSL script that makes collada of prim data? Or a viewer
>> > feature in some viewer that does that?
>> >
>> > If it is LSL, then it already works in Taiga too, because Taiga is
>> Opensim.
>> >
>> > > Basicaly one places a few prims the way the mesh should look and then
>> > > the tool turns out a collada file.
>> > > It is still under development, but it might be something that would be
>> > > great in realxtend too and TheBlack Box would welcome if people would
>> > > pick up that idea.
>> >
>> > Yah, well depending what it is, you can perhaps use it already.
>> >
>> > Naali doesn't currently have Collada import, but there are several tools
>> > that you can use to bring Collada to RealXtend (i.e. Ogre). Antti
>> > Ilom ki has been testing a collada -> ogre converter by the immersive
>> > education folks that they wrote for rex use, and you can use also
>> > Blender to do that etc.
>> >
>> > But in the sprint that starts now, Heikki T rm l is actually adding an
>> > existing open source mesh format lib to Naali itself that can read
>> > Collada and many other formats.
>> >
>> > ~Toni
>>
>> --
>> http://groups.google.com/group/realxtend
>> http://www.realxtend.org
>>
>
>  --
> http://groups.google.com/group/realxtend
> http://www.realxtend.org
>

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