WOW Hi Toni - this sounds great! Looking forward to this. I just looked quickly at the new release and noticed some things with the 3dcanvas in naali 0.3.4: - Website displays nice on the prim, but after clicking on it just can see the native plywood material - strangely some youtube videos work, some others not (maybe i made something wrong?)
About the 3dcanvas: is it possible to align and scale it on a surface like a texture before, or is there a different approach to display just certain parts of a website on an object? Cheers Pedro On Mon, Nov 22, 2010 at 5:33 PM, Toni Alatalo <[email protected]> wrote: > On la, 2010-11-20 at 13:26 -0800, MasterJ wrote: > > i already have a problem in build mode i don't know how i turn that > > off but actually i can't click on ruler for use it i need to click > > directly on the numbers (x,Y,Z) for mod them. > > It's a bug in the release, thanks for reporting! We'll publish a bugfix > release (again..) tomorrow. There was also another bug that Matteo > noted: the alt-leftclick cam didn't work, that's also fixed now. > > The 3d editing one happened due to a refactoring which was finished > recently (a few days) before the release -- the > arrows/manipulator/3dgizmo is now made generic in the code so that it is > not limited to only moving/rotating/scaling normal scene objects, but > can be given attributes from any e.g. own custom entity-components for > manipulating. For example if you make a mounted weapon that shoots to > some direction with custom code, can use that builtin 3d widget to > rotate the shooting direction. Nathan did that work and tested it, but > it requires a new EC which accidentally wasn't included by other people > who made the release build and no one noticed. Oops. > > I think in the future we could have an extended release candidate period > -- now it's been just a day or two without much announcing, so has been > just a couple of devs testing a little I think, so these have gone > unnoticed. Perhaps from now on we announce them here and give a week for > anyone to test? > > The next release is now planned to be 0.4.0 with a couple of major > changes: there's a new entity-component data synchronization mechanism > in Naali develop now (since today) for usage with Taiga 0.2, and the > Enne folks have started to integrate their external ui widgets + menu + > docking module. Let's see how these work and progress and make test > builds available as soon as it makes sense. > > Otherwise most of the development is happening now in the Tundra branch, > and if things work out well that becomes Naali 0.5 later .. which will > ship with server module and support for the new protocol used with that, > but which continues to work against vanilla OpenSim and Taiga too. If > someone here doesn't know what this Tundra experiment is about, Antti > blogged about it now in > http://realxtend.blogspot.com/2010/11/tundra-project.html > > If someone wants to help us test the Taiga (i.e. opensim+modrex) > compatibility of the Naali client in the 0.5 candidate branch (aka. > Tundra branch), I uploaded a suitable zip of a windows build to the > google code downloads on Friday, > > http://code.google.com/p/realxtend-naali/downloads/detail?name=naali_0.5.0-prealpha-with_uimodule-20101119.zip > . That build is not suitable for using the Tundra server -- it does ship > with it, but as the normal Naali GUI doesn't have means to login to it > yet, you can't do any Tundra stuff with that :p Also this build does not > have anything new compared to 0.3.4, actually is a bit older (a week > before 0.3.4 perhaps), so is only for testing Taiga compatibility and > not useful for any usage. There is one known issue: flying is either > disabled or doesn't work, I don't know yet why. Antti Ilomäki here has > been testing it otherwise and has found that otherwise things like > webviews etc. have been working. > > We regularily pull all the new code from the main develop to the tundra > branch, so everything coming to 0.4 will be in due time in the branch > for the possible 0.5 too. > > If the client in the Tundra branch with the support for the alternative > protocol etc. doesn't somehow work well with Taiga in the end, we have > to start maintaining two clients .. one for OpenSim/Taiga servers and > another version for Tundra servers. If this would happen, we need to > bring all the server-independent improvements from the Tundra branch to > mainline Naali .. especially the Javascript support has been worked on > there a lot. Oh and it has a physics module using Bullet which we'll > hopefully get to use for client side physics too (now is used only in > server mode). But so far seems good, hopefully we can merge in due time > (in December). > > For actual Tundra usage, there are already nice example scenes and > application demos in the repo that some adventurous folks on irc have > already tested, but as there are little usage info docs etc. yet I don't > recommend anyone to try it yet. We'll see during this week when and how > could make a first release with which it's easy to try out fun things -- > I think we can do it soon, 'cause the tech is now there. And there's a > bigger demo coming out later but that's another story. > > > MasterJ > > ~Toni > > > > > On 20 nov, 22:18, Antti Ilomäki <[email protected]> wrote: > > > Another three weeks and another Naali release. This time the theme is > > > about great power and great responsibility with some flash thrown in > > > in the form of basic flash support for the webview. From now on server > > > admins have access to a feature that enables them to save entire > > > scenes or parts of them, and programmers can include Python modules > > > downloaded from the web into their applications. Full changelog > > > available here: > http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Versio... > > > > > > Download the 0.3.4 viewer here: > http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Versio... > > > > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org > -- http://groups.google.com/group/realxtend http://www.realxtend.org
