Naali 0.3.4.1 is now out. It has the two bugs fixed that were mentioned in
here.

Cheers,
Mikko

On Mon, Nov 22, 2010 at 8:51 PM, MasterJ <[email protected]> wrote:

> yes sound great and follow the IRC discution ;)
> hmmmm wanna test the crab game on Naali 0.5 hehehe but i see it's a
> bit too early ;) well it's in very very good progress and the drag and
> drop server side is excellent way and for me nearly all demo scene
> work.
> with avatar and the chat one you can have a great start for an alpha
> release.
>
> thank you so much all for your great and hard work you done for us.
>
> MasterJ
>
> On 22 nov, 19:43, Peter Steinlechner <[email protected]> wrote:
> > WOW
> >
> > Hi Toni - this sounds great! Looking forward to this.
> > I just looked quickly at the new release and noticed some things with the
> > 3dcanvas in naali 0.3.4:
> > - Website displays nice on the prim, but after clicking on it just can
> see
> > the native plywood material
> > - strangely some youtube videos work, some others not (maybe i made
> > something wrong?)
> >
> > About the 3dcanvas: is it possible to align and scale it on a surface
> like a
> > texture before, or is there a different approach to display just certain
> > parts of a website on an object?
> >
> > Cheers
> > Pedro
> >
> > On Mon, Nov 22, 2010 at 5:33 PM, Toni Alatalo <[email protected]>
> wrote:
> > > On la, 2010-11-20 at 13:26 -0800, MasterJ wrote:
> > > > i already have a problem in build mode i don't know how i turn that
> > > > off but actually i can't click on ruler for use it i need to click
> > > > directly on the numbers (x,Y,Z) for mod them.
> >
> > > It's a bug in the release, thanks for reporting! We'll publish a bugfix
> > > release (again..) tomorrow. There was also another bug that Matteo
> > > noted: the alt-leftclick cam didn't work, that's also fixed now.
> >
> > > The 3d editing one happened due to a refactoring which was finished
> > > recently (a few days) before the release -- the
> > > arrows/manipulator/3dgizmo is now made generic in the code so that it
> is
> > > not limited to only moving/rotating/scaling normal scene objects, but
> > > can be given attributes from any e.g. own custom entity-components for
> > > manipulating. For example if you make a mounted weapon that shoots to
> > > some direction with custom code, can use that builtin 3d widget to
> > > rotate the shooting direction. Nathan did that work and tested it, but
> > > it requires a new EC which accidentally wasn't included by other people
> > > who made the release build and no one noticed. Oops.
> >
> > > I think in the future we could have an extended release candidate
> period
> > > -- now it's been just a day or two without much announcing, so has been
> > > just a couple of devs testing a little I think, so these have gone
> > > unnoticed. Perhaps from now on we announce them here and give a week
> for
> > > anyone to test?
> >
> > > The next release is now planned to be 0.4.0 with a couple of major
> > > changes: there's a new entity-component data synchronization mechanism
> > > in Naali develop now (since today) for usage with Taiga 0.2, and the
> > > Enne folks have started to integrate their external ui widgets + menu +
> > > docking module. Let's see how these work and progress and make test
> > > builds available as soon as it makes sense.
> >
> > > Otherwise most of the development is happening now in the Tundra
> branch,
> > > and if things work out well that becomes Naali 0.5 later .. which will
> > > ship with server module and support for the new protocol used with
> that,
> > > but which continues to work against vanilla OpenSim and Taiga too. If
> > > someone here doesn't know what this Tundra experiment is about, Antti
> > > blogged about it now in
> > >http://realxtend.blogspot.com/2010/11/tundra-project.html
> >
> > > If someone wants to help us test the Taiga (i.e. opensim+modrex)
> > > compatibility of the Naali client in the 0.5 candidate branch (aka.
> > > Tundra branch), I uploaded a suitable zip of a windows build to the
> > > google code downloads on Friday,
> >
> > >http://code.google.com/p/realxtend-naali/downloads/detail?name=naali_.
> ..
> > > . That build is not suitable for using the Tundra server -- it does
> ship
> > > with it, but as the normal Naali GUI doesn't have means to login to it
> > > yet, you can't do any Tundra stuff with that :p Also this build does
> not
> > > have anything new compared to 0.3.4, actually is a bit older (a week
> > > before 0.3.4 perhaps), so is only for testing Taiga compatibility and
> > > not useful for any usage. There is one known issue: flying is either
> > > disabled or doesn't work, I don't know yet why. Antti Ilomäki here has
> > > been testing it otherwise and has found that otherwise things like
> > > webviews etc. have been working.
> >
> > > We regularily pull all the new code from the main develop to the tundra
> > > branch, so everything coming to 0.4 will be in due time in the branch
> > > for the possible 0.5 too.
> >
> > > If the client in the Tundra branch with the support for the alternative
> > > protocol etc. doesn't somehow work well with Taiga in the end, we have
> > > to start maintaining two clients .. one for OpenSim/Taiga servers and
> > > another version for Tundra servers. If this would happen, we need to
> > > bring all the server-independent improvements from the Tundra branch to
> > > mainline Naali .. especially the Javascript support has been worked on
> > > there a lot. Oh and it has a physics module using Bullet which we'll
> > > hopefully get to use for client side physics too (now is used only in
> > > server mode). But so far seems good, hopefully we can merge in due time
> > > (in December).
> >
> > > For actual Tundra usage, there are already nice example scenes and
> > > application demos in the repo that some adventurous folks on irc have
> > > already tested, but as there are little usage info docs etc. yet I
> don't
> > > recommend anyone to try it yet. We'll see during this week when and how
> > > could make a first release with which it's easy to try out fun things
> --
> > > I think we can do it soon, 'cause the tech is now there. And there's a
> > > bigger demo coming out later but that's another story.
> >
> > > > MasterJ
> >
> > > ~Toni
> >
> > > > On 20 nov, 22:18, Antti Ilomäki <[email protected]> wrote:
> > > > > Another three weeks and another Naali release. This time the theme
> is
> > > > > about great power and great responsibility with some flash thrown
> in
> > > > > in the form of basic flash support for the webview. From now on
> server
> > > > > admins have access to a feature that enables them to save entire
> > > > > scenes or parts of them, and programmers can include Python modules
> > > > > downloaded from the web into their applications. Full changelog
> > > > > available here:
> > >http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Versio.
> ..
> >
> > > > > Download the 0.3.4 viewer here:
> > >http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Versio.
> ..
> >
> > > --
> > >http://groups.google.com/group/realxtend
> > >http://www.realxtend.org
>
> --
> http://groups.google.com/group/realxtend
> http://www.realxtend.org
>

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