Naali 0.3.4.1 is now out. It has the two bugs fixed that were mentioned in here.
Cheers, Mikko On Mon, Nov 22, 2010 at 8:51 PM, MasterJ <[email protected]> wrote: > yes sound great and follow the IRC discution ;) > hmmmm wanna test the crab game on Naali 0.5 hehehe but i see it's a > bit too early ;) well it's in very very good progress and the drag and > drop server side is excellent way and for me nearly all demo scene > work. > with avatar and the chat one you can have a great start for an alpha > release. > > thank you so much all for your great and hard work you done for us. > > MasterJ > > On 22 nov, 19:43, Peter Steinlechner <[email protected]> wrote: > > WOW > > > > Hi Toni - this sounds great! Looking forward to this. > > I just looked quickly at the new release and noticed some things with the > > 3dcanvas in naali 0.3.4: > > - Website displays nice on the prim, but after clicking on it just can > see > > the native plywood material > > - strangely some youtube videos work, some others not (maybe i made > > something wrong?) > > > > About the 3dcanvas: is it possible to align and scale it on a surface > like a > > texture before, or is there a different approach to display just certain > > parts of a website on an object? > > > > Cheers > > Pedro > > > > On Mon, Nov 22, 2010 at 5:33 PM, Toni Alatalo <[email protected]> > wrote: > > > On la, 2010-11-20 at 13:26 -0800, MasterJ wrote: > > > > i already have a problem in build mode i don't know how i turn that > > > > off but actually i can't click on ruler for use it i need to click > > > > directly on the numbers (x,Y,Z) for mod them. > > > > > It's a bug in the release, thanks for reporting! We'll publish a bugfix > > > release (again..) tomorrow. There was also another bug that Matteo > > > noted: the alt-leftclick cam didn't work, that's also fixed now. > > > > > The 3d editing one happened due to a refactoring which was finished > > > recently (a few days) before the release -- the > > > arrows/manipulator/3dgizmo is now made generic in the code so that it > is > > > not limited to only moving/rotating/scaling normal scene objects, but > > > can be given attributes from any e.g. own custom entity-components for > > > manipulating. For example if you make a mounted weapon that shoots to > > > some direction with custom code, can use that builtin 3d widget to > > > rotate the shooting direction. Nathan did that work and tested it, but > > > it requires a new EC which accidentally wasn't included by other people > > > who made the release build and no one noticed. Oops. > > > > > I think in the future we could have an extended release candidate > period > > > -- now it's been just a day or two without much announcing, so has been > > > just a couple of devs testing a little I think, so these have gone > > > unnoticed. Perhaps from now on we announce them here and give a week > for > > > anyone to test? > > > > > The next release is now planned to be 0.4.0 with a couple of major > > > changes: there's a new entity-component data synchronization mechanism > > > in Naali develop now (since today) for usage with Taiga 0.2, and the > > > Enne folks have started to integrate their external ui widgets + menu + > > > docking module. Let's see how these work and progress and make test > > > builds available as soon as it makes sense. > > > > > Otherwise most of the development is happening now in the Tundra > branch, > > > and if things work out well that becomes Naali 0.5 later .. which will > > > ship with server module and support for the new protocol used with > that, > > > but which continues to work against vanilla OpenSim and Taiga too. If > > > someone here doesn't know what this Tundra experiment is about, Antti > > > blogged about it now in > > >http://realxtend.blogspot.com/2010/11/tundra-project.html > > > > > If someone wants to help us test the Taiga (i.e. opensim+modrex) > > > compatibility of the Naali client in the 0.5 candidate branch (aka. > > > Tundra branch), I uploaded a suitable zip of a windows build to the > > > google code downloads on Friday, > > > > >http://code.google.com/p/realxtend-naali/downloads/detail?name=naali_. > .. > > > . That build is not suitable for using the Tundra server -- it does > ship > > > with it, but as the normal Naali GUI doesn't have means to login to it > > > yet, you can't do any Tundra stuff with that :p Also this build does > not > > > have anything new compared to 0.3.4, actually is a bit older (a week > > > before 0.3.4 perhaps), so is only for testing Taiga compatibility and > > > not useful for any usage. There is one known issue: flying is either > > > disabled or doesn't work, I don't know yet why. Antti Ilomäki here has > > > been testing it otherwise and has found that otherwise things like > > > webviews etc. have been working. > > > > > We regularily pull all the new code from the main develop to the tundra > > > branch, so everything coming to 0.4 will be in due time in the branch > > > for the possible 0.5 too. > > > > > If the client in the Tundra branch with the support for the alternative > > > protocol etc. doesn't somehow work well with Taiga in the end, we have > > > to start maintaining two clients .. one for OpenSim/Taiga servers and > > > another version for Tundra servers. If this would happen, we need to > > > bring all the server-independent improvements from the Tundra branch to > > > mainline Naali .. especially the Javascript support has been worked on > > > there a lot. Oh and it has a physics module using Bullet which we'll > > > hopefully get to use for client side physics too (now is used only in > > > server mode). But so far seems good, hopefully we can merge in due time > > > (in December). > > > > > For actual Tundra usage, there are already nice example scenes and > > > application demos in the repo that some adventurous folks on irc have > > > already tested, but as there are little usage info docs etc. yet I > don't > > > recommend anyone to try it yet. We'll see during this week when and how > > > could make a first release with which it's easy to try out fun things > -- > > > I think we can do it soon, 'cause the tech is now there. And there's a > > > bigger demo coming out later but that's another story. > > > > > > MasterJ > > > > > ~Toni > > > > > > On 20 nov, 22:18, Antti Ilomäki <[email protected]> wrote: > > > > > Another three weeks and another Naali release. This time the theme > is > > > > > about great power and great responsibility with some flash thrown > in > > > > > in the form of basic flash support for the webview. From now on > server > > > > > admins have access to a feature that enables them to save entire > > > > > scenes or parts of them, and programmers can include Python modules > > > > > downloaded from the web into their applications. Full changelog > > > > > available here: > > >http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Versio. > .. > > > > > > > Download the 0.3.4 viewer here: > > >http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Versio. > .. > > > > > -- > > >http://groups.google.com/group/realxtend > > >http://www.realxtend.org > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org > -- http://groups.google.com/group/realxtend http://www.realxtend.org
