i noticed another thing, actually i can't use any .particle script i
have here i do :
uplaod the script on the inventory then right click on it copy the
UUID
then going to properties of the object and paste the UUID on the
particle script line.

i have tried lots and no one work....... any idea?

MasterJ

On 23 nov, 20:17, Peter Steinlechner <[email protected]> wrote:
> Hi Mikko - thanks for the update.
>
> I just noticed something funny: after a while of beeing idle, the avatar
> suddenly disapears, but naali keeps running with all functionalities working
> normal. So i tried successfully to tp to another place and the avatar showed
> up again.
>
> Cheers
> Pedro
>
> On Tue, Nov 23, 2010 at 4:12 PM, Mikko Pallari
> <[email protected]>wrote:
>
> > Naali 0.3.4.1 is now out. It has the two bugs fixed that were mentioned in
> > here.
>
> > Cheers,
> > Mikko
>
> > On Mon, Nov 22, 2010 at 8:51 PM, MasterJ <[email protected]> wrote:
>
> >> yes sound great and follow the IRC discution ;)
> >> hmmmm wanna test the crab game on Naali 0.5 hehehe but i see it's a
> >> bit too early ;) well it's in very very good progress and the drag and
> >> drop server side is excellent way and for me nearly all demo scene
> >> work.
> >> with avatar and the chat one you can have a great start for an alpha
> >> release.
>
> >> thank you so much all for your great and hard work you done for us.
>
> >> MasterJ
>
> >> On 22 nov, 19:43, Peter Steinlechner <[email protected]> wrote:
> >> > WOW
>
> >> > Hi Toni - this sounds great! Looking forward to this.
> >> > I just looked quickly at the new release and noticed some things with
> >> the
> >> > 3dcanvas in naali 0.3.4:
> >> > - Website displays nice on the prim, but after clicking on it just can
> >> see
> >> > the native plywood material
> >> > - strangely some youtube videos work, some others not (maybe i made
> >> > something wrong?)
>
> >> > About the 3dcanvas: is it possible to align and scale it on a surface
> >> like a
> >> > texture before, or is there a different approach to display just certain
> >> > parts of a website on an object?
>
> >> > Cheers
> >> > Pedro
>
> >> > On Mon, Nov 22, 2010 at 5:33 PM, Toni Alatalo <[email protected]>
> >> wrote:
> >> > > On la, 2010-11-20 at 13:26 -0800, MasterJ wrote:
> >> > > > i already have a problem in build mode i don't know how i turn that
> >> > > > off but actually i can't click on ruler for use it i need to click
> >> > > > directly on the numbers (x,Y,Z) for mod them.
>
> >> > > It's a bug in the release, thanks for reporting! We'll publish a
> >> bugfix
> >> > > release (again..) tomorrow. There was also another bug that Matteo
> >> > > noted: the alt-leftclick cam didn't work, that's also fixed now.
>
> >> > > The 3d editing one happened due to a refactoring which was finished
> >> > > recently (a few days) before the release -- the
> >> > > arrows/manipulator/3dgizmo is now made generic in the code so that it
> >> is
> >> > > not limited to only moving/rotating/scaling normal scene objects, but
> >> > > can be given attributes from any e.g. own custom entity-components for
> >> > > manipulating. For example if you make a mounted weapon that shoots to
> >> > > some direction with custom code, can use that builtin 3d widget to
> >> > > rotate the shooting direction. Nathan did that work and tested it, but
> >> > > it requires a new EC which accidentally wasn't included by other
> >> people
> >> > > who made the release build and no one noticed. Oops.
>
> >> > > I think in the future we could have an extended release candidate
> >> period
> >> > > -- now it's been just a day or two without much announcing, so has
> >> been
> >> > > just a couple of devs testing a little I think, so these have gone
> >> > > unnoticed. Perhaps from now on we announce them here and give a week
> >> for
> >> > > anyone to test?
>
> >> > > The next release is now planned to be 0.4.0 with a couple of major
> >> > > changes: there's a new entity-component data synchronization mechanism
> >> > > in Naali develop now (since today) for usage with Taiga 0.2, and the
> >> > > Enne folks have started to integrate their external ui widgets + menu
> >> +
> >> > > docking module. Let's see how these work and progress and make test
> >> > > builds available as soon as it makes sense.
>
> >> > > Otherwise most of the development is happening now in the Tundra
> >> branch,
> >> > > and if things work out well that becomes Naali 0.5 later .. which will
> >> > > ship with server module and support for the new protocol used with
> >> that,
> >> > > but which continues to work against vanilla OpenSim and Taiga too. If
> >> > > someone here doesn't know what this Tundra experiment is about, Antti
> >> > > blogged about it now in
> >> > >http://realxtend.blogspot.com/2010/11/tundra-project.html
>
> >> > > If someone wants to help us test the Taiga (i.e. opensim+modrex)
> >> > > compatibility of the Naali client in the 0.5 candidate branch (aka.
> >> > > Tundra branch), I uploaded a suitable zip of a windows build to the
> >> > > google code downloads on Friday,
>
> >> > >http://code.google.com/p/realxtend-naali/downloads/detail?name=naali_.
> >> ..
> >> > > . That build is not suitable for using the Tundra server -- it does
> >> ship
> >> > > with it, but as the normal Naali GUI doesn't have means to login to it
> >> > > yet, you can't do any Tundra stuff with that :p Also this build does
> >> not
> >> > > have anything new compared to 0.3.4, actually is a bit older (a week
> >> > > before 0.3.4 perhaps), so is only for testing Taiga compatibility and
> >> > > not useful for any usage. There is one known issue: flying is either
> >> > > disabled or doesn't work, I don't know yet why. Antti Ilomäki here has
> >> > > been testing it otherwise and has found that otherwise things like
> >> > > webviews etc. have been working.
>
> >> > > We regularily pull all the new code from the main develop to the
> >> tundra
> >> > > branch, so everything coming to 0.4 will be in due time in the branch
> >> > > for the possible 0.5 too.
>
> >> > > If the client in the Tundra branch with the support for the
> >> alternative
> >> > > protocol etc. doesn't somehow work well with Taiga in the end, we have
> >> > > to start maintaining two clients .. one for OpenSim/Taiga servers and
> >> > > another version for Tundra servers. If this would happen, we need to
> >> > > bring all the server-independent improvements from the Tundra branch
> >> to
> >> > > mainline Naali .. especially the Javascript support has been worked on
> >> > > there a lot. Oh and it has a physics module using Bullet which we'll
> >> > > hopefully get to use for client side physics too (now is used only in
> >> > > server mode). But so far seems good, hopefully we can merge in due
> >> time
> >> > > (in December).
>
> >> > > For actual Tundra usage, there are already nice example scenes and
> >> > > application demos in the repo that some adventurous folks on irc have
> >> > > already tested, but as there are little usage info docs etc. yet I
> >> don't
> >> > > recommend anyone to try it yet. We'll see during this week when and
> >> how
> >> > > could make a first release with which it's easy to try out fun things
> >> --
> >> > > I think we can do it soon, 'cause the tech is now there. And there's a
> >> > > bigger demo coming out later but that's another story.
>
> >> > > > MasterJ
>
> >> > > ~Toni
>
> >> > > > On 20 nov, 22:18, Antti Ilomäki <[email protected]> wrote:
> >> > > > > Another three weeks and another Naali release. This time the theme
> >> is
> >> > > > > about great power and great responsibility with some flash thrown
> >> in
> >> > > > > in the form of basic flash support for the webview. From now on
> >> server
> >> > > > > admins have access to a feature that enables them to save entire
> >> > > > > scenes or parts of them, and programmers can include Python
> >> modules
> >> > > > > downloaded from the web into their applications. Full changelog
> >> > > > > available here:
> >> > >http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Versio.
> >> ..
>
> >> > > > > Download the 0.3.4 viewer here:
> >> > >http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Versio.
> >> ..
>
> >> > > --
> >> > >http://groups.google.com/group/realxtend
> >> > >http://www.realxtend.org
>
> >> --
> >>http://groups.google.com/group/realxtend
> >>http://www.realxtend.org
>
> >  --
> >http://groups.google.com/group/realxtend
> >http://www.realxtend.org

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