i vote .rxb too
and effectively actually if you direct double-click .txml file it's
crash and sometimes not depend really if lucky or not for me ;)
but drag and drop them work perfectly and extremly fast (surely depend
of what you have inside)



On 25 nov, 09:52, Peter Steinlechner <[email protected]> wrote:
> I would vote for the .rxb :-)
>
> 2010/11/25 Antti Ilomäki <[email protected]>
>
> > Also on the blog now:
> >http://realxtend.blogspot.com/2010/11/name-file-extension.html
>
> > 2010/11/25 Toni Alatalo <[email protected]>:
> > > Hi,
>
> > > I think we are really close to being able to release a kind of preview
> > demo of Tundra, i.e. Naali with the server module & executable. One key is
> > that Jukka wrote a nice doc about how to use the document/scene/application
> > files and explanation of what they are, and I changed the public doxygen to
> > use the version from Tundra branch so the page is up at
> >http://www.realxtend.org/doxygen/tundradocumentfiles.html. I think we
> > basically just need to write a little more usage docs to at least point to
> > where the example scenes are and make an installer.
>
> > > As you can read in the doc, the local server works nicely as a preview /
> > editor thing -- it is not only for people who want to host servers, but also
> > for e.g. modellers, texture artists and scripters to easily see how their
> > things look and work in ReX. The server executable is a normal Naali app,
> > shows the scene using Ogre etc (but you can optionally run it without gfx
> > for server usage). A bit like the local scene preview in Naali now, but much
> > nicer and faster 'cause you don't need a server connection anywhere -- just
> > run Naali standalone to view local files. By clicking a file in your file
> > manager so it starts Naali showing that scene. Besides these own document
> > files in the internal format, you can of course also import dotscene files
> > as well, and there's support for not only Ogre meshes but Collada too etc.
>
> > > There is one non-technical issue remaining, and I feel a bit stupid to
> > bring it up 'cause is kind of nitpicking, but it is something we should get
> > right the first time so is worth some consideration now. It is the file name
> > extensions that I was asking about in sprint planning as well. We talked
> > about with Antti yesterday but didn't conclude and he suggested posting here
> > to get ideas & feedback, so here we go. Because the issue is non-technical
> > and I'd like to hear user opinions, decided on last minute to post this to
> > users list instead of the -dev list.
>
> > > Currently, like that doc says, we use 'txml' and 'tbin' for so-called
> > Tundra files. Previously they were just .xml and .bin but the guys added the
> > t* to make them unique for registering to operating system so that opening
> > them directly to the right application works. There is a couple of problems
> > with these names:
>
> > > 1. That entity-component serialization system is not really Tundra
> > specific, is not in the server module and not tied to any protocol. It is
> > implemented in Naali core and was originally and will used with Taiga (to
> > store Naali EC data on opensim, started in last March or so). I've been
> > testing the idea of calling the format the 'realxtend format' instead, and
> > it seems to make sense. Matti K. at least agreed in the meeting. The
> > counterlogic here goes that Tundra is the name for the design, the
> > legacy-free usage of pure EC data for making everything without things
> > hardcoded in e.g. LLUDP / SL assumptions. And that Tundra is a strong nice
> > sounding name! With this logic if there are some day other implementations
> > that support the Tundra way, they also implement the Tundra protocol and the
> > support for Tundra files etc. .. e.g. a modtundra to opensim? This might be
> > confusing though 'cause otherwise Tundra is the name for the server module
> > implementation in Naali. One funny point with the current 'txml' and 'tbin'
> > names is that 'cause Taiga also start withs T, we could say they are both
> > Tundra and Taiga files :)
>
> > > 2. Erno argued that there are also many other XML (and of course binary)
> > files used with Tundra (i.e. Naali), and I think that's a good point. For
> > example the module loading configuration files are xml, in
> > modules/core/*.xml -- those could be called 'tundra xml files' as well. It
> > would be good to say what is in the file in the name, and in one way it is
> > the scene. Jukka's doc also says "a scene file". So Erno was thinking .rts
> > for RealXtend Tundra Scene could be it, which is logical enough but I don't
> > think that sounds too great :o (even though one idea with the generic EC
> > model is to allow making Real-Time Strategy games :)
>
> > > I was now thinking of these extensions again, but now with better logic:
>
> > > .rex - RealXtend Entity XML (earlier just thought it's RealExtendXml :p)
> > > .rxb - .rex binary (rxb just sounds like 'rex in a tight binary form',
> > doesn't it?-)
>
> > > The files are exactly the entities, the whole idea of the formats is to
> > store the entities, either a full scene or just some selected entities.
> > There is nothing else in the files, not for example assets like Collada .dae
> > files can have (dae is 'digital assets exchange'), nor some generic Tundra
> > config stuff .. only the entity-components with their attribute values.
>
> > > Opinions? Please anyone tell yours, this is for end users, you don't need
> > to be a dev to be a stakeholder .. these are the files you are gonna be
> > using to do work with your stuff!
>
> > > For folks familiar with OpenSim files, .txml/.rex files are like the
> > files that save-xml2 writes -- have the full scene, with asset references,
> > without assets themselves. To make a bundle with assets like OARs are, you
> > can simply make a zip with e.g. a folder with the assets. I guess we must
> > come up with a name for these zips later too, like OAR is (they are tar
> > gzips). If OpenSim gets the generic EC stuff to core some day, then OAR and
> > tzip/rexzip files may become the same.
>
> > > ~Toni
>
> > > --
> > >http://groups.google.com/group/realxtend
> > >http://www.realxtend.org
>
> > --
> >http://groups.google.com/group/realxtend
> >http://www.realxtend.org

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