note: i setup a doodle vote for the options that gathered from the talks so 
far, if someone wants to click votes there, 
http://www.doodle.com/xs77dprk28w7ni5g

On Nov 25, 2010, at 11:31 PM, digitalmouse wrote:

>>>>> .rex - RealXtend Entity XML (earlier just thought it's RealExtendXml :p)
>>>>> .rxb - .rex binary (rxb just sounds like 'rex in a tight binary form',
> I would vote to break away from limiting ourselves to 3-letter
> extensions - that's sooooo DOS/Win3.1/95...  why not .rex and .rexb?

yah i'm from dos age :p

> Or .rexml and .rexmlb ? (or even .rexmlbin, but that's probably too
> long) Something that audibly represents the fileformat?

that would be .rexxml or .rexml and .rebin or .rexbin.

i mean that the binary is not xml -- xml and the kristalli-using binary format 
are alternative ways to write the same data. xml is verbose, human readable & 
editable, whereas the kristalli binary one is small and i suppose quicker to 
read and write by the software (but impossible for humans of course). there are 
also such things as 'binary xml' elsewhere, but this rex/tundra/kristalli 
binary is not related to xml.

btw ogre does .mesh for binary and .mesh.xml for the same as xml, and .skeleton 
and .skeleton.xml respectively. we talked about that but Erno figured that it's 
not really an equivalent case 'cause with Ogre you actually never use the 
.mesh.xml versions, it is just an intermediate step in the export process from 
e.g. Blender. so we figured we don't want something like .rexscene (for bin) 
and .rexscene.xml (same as xml), but it might be an option (i don't know if 
e.g. windows supports registering a file type with two dots)

thanks for the reactions, folks! and others do post if you have views .. the 
idea is not to discuss file name extensions forever, i think we have like a 
week to decide this, and then be stuck with it for the next 10 years perhaps :)

> -digitalmouse

~Toni

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