I'm agree with this point of view indicated by Makki.
+1

Alberto


2010/11/29 Matti Kuonanoja <[email protected]>

> On Fri, Nov 26, 2010 at 3:22 AM, Jonne Nauha <[email protected]>
> wrote:
> > I think the name should have rex atleast instead of tundra. I'm not sure
> > about our naming but I hope the client will still stay Naali and Tundra
> will
> > be the server part. I think these are rex scene formats that naali and
> > tundra can handle (hopefully in opensim mode too for importing/exporting)
> so
> > I'm not sure why call it tundra xml/bin format? Three letters are good
> imo
> > longer than that just seems weird, I like the sound or .rexml though!
> > Best regards,
> > Jonne Nauha
> > realXtend developer
> >
> > http://www.realxtend.org/
> > http://www.evocativi.com/
>
> I agree much with Jonne and Toni. I like to keep the original naming
> convention:
> * Taiga is a OpenSim based preference server implementation with
> realXtend specific addons
> * Tundra is a preference server implementation using Kristalli protocol
> * Naali is a preference viewer implementation able to connect to
> Opensim, Taiga and Tundra servers
> * RealXtend is the project for developing Naali, Taiga and Tundra
>
> File formats used by multiple applications and created by the project
> should be based on project name rather than individual preference
> implementations.
>
> Thus my proposal for the file extensions are:
>
>    .rexscene for zip file containing .rexml and .rexbin files
>    .rexml    for xml based scene data
>    .rexbin   for binary scene data: bin as a binary and bin as a container
>
> With these file extensions the end user will usually see only
> .rexscene files. The developers and content creators would work with
> .rexml and .rexbin files.
>
> Zip based file format would also make it easy to store binary assets
> and use directory structures.
>
> --
> Matti Kuonanoja ~ realXtend developer
>
> --
>  http://groups.google.com/group/realxtend
> http://www.realxtend.org
>

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