Thanks! I tried the Physcis scene, and I just got a plane with water surface rotating up and down. What could be wrong here?
**************************** The message from server: Starting up Tundra * Working directory: C:/Program Files (x86)/realXtend/Tundra * Command arguments: --server --headless --file scenes\Physics\physics.txml AssetCache: Using directory 'C:/Users/hning865/AppData/Roaming/Tundra/assetcache /' Opened OpenAL playback device Loading plugin 'OgreRenderingModule' Loading plugin 'EnvironmentModule' Loading plugin 'OgreAssetEditorModule' Loading plugin 'PhysicsModule' Loading plugin 'TundraProtocolModule' Loading plugin 'JavascriptModule' Loading plugin 'AssetModule' Loading plugin 'AvatarModule' Loading plugin 'ECEditorModule' Loading plugin 'DebugStatsModule' Loading plugin 'SkyXHydrax' Loading plugin 'SceneWidgetComponents' Loading plugin 'VlcPlugin' Loading plugin 'PythonScriptModule' Renderer: Initializing Ogre *-*-* OGRE Initialising *-*-* Version 1.7.3 (Cthugha) Renderer: Using NULL Rendering Subsystem Javascript: Loading startup scripts Javascript: ** cameraapplication.js Javascript: ** FirstPersonMouseLook.js Javascript: ** MenuBar.js Set asset storage "Scene" as the default storage (type=LocalAssetStorage;name=Sc ene;src=C:\Program Files (x86)\realXtend\Tundra\scenes\Physics\;recursive=true). PythonScript: Loading startup scripts PythonScript: ** No python scripts in startup config 0.000: Network::OpenListenSocket: Created listenSocket 0x 63C. 0.00969391, 13ED3DA8: Created a new NetworkWorkerThread. There are now 1 worker threads. 0.0227022, 00CDB3B0: NetworkWorkerThread starting main loop. 0.0322309, 13ED3DA8: Server up (:0 (UDP server, connected=true, readOpen: true, writeOpen: true, maxSendSize=1400, sock: 0.0.0.0:2345, peer: (-), socket: 1596, this: 11764128)). Waiting for client to connect. Server started * Port : 2345 * Protocol : UDP * Headless : True [TundraLogic] Loading startup scene from scenes\Physics\physics.txml Warning: UiAPI: No graphicsScene to add a proxy widget to! This cannot be done i n headless mode. Error: EC_Camera::SetActive failed: No Ogre camera initialized to EC_Camera! 155.092, 00CDB3B0: Queued new connection attempt from 127.0.0.1:59198. 155.101, 13ED3DA8: New inbound connection attempt from 127.0.0.1:59198 with data gram of size 8. 155.114, 13ED3DA8: Network::CreateUDPSlaveSocket: Connected an UDP socket to 127 .0.0.1:59198 (UDP Slave, connected=true, readOpen: true, writeOpen: true, maxSen dSize=1400, sock: 0.0.0.0:2345, peer: (-), socket: 1596, this: 117646C8). User connected from 127.0.0.1:59198, connection ID 1 155.151, 13ED3DA8: Accepted new UDP connection. User with connection ID 1 logged in The message from client : ***************** Loading plugin 'AssetModule' Loading plugin 'AvatarModule' Loading plugin 'ECEditorModule' Loading plugin 'DebugStatsModule' Loading plugin 'SkyXHydrax' Loading plugin 'SceneWidgetComponents' Loading plugin 'BrowserUiPlugin' Loading plugin 'MumbleVoipModule' Loading plugin 'VlcPlugin' Loading plugin 'PythonScriptModule' Renderer: Initializing Ogre *-*-* OGRE Initialising *-*-* Version 1.7.3 (Cthugha) Renderer: Using Direct3D9 Rendering Subsystem Warning: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem. Renderer: Loading Ogre resources Error: Parsing script AssetLoadError.material Error: Parsing script ParticleAssetLoadError.particle Javascript: Loading startup scripts Javascript: ** cameraapplication.js Javascript: ** FirstPersonMouseLook.js Javascript: ** MenuBar.js Javascript: ** browserui/LoginBrowser.js PythonScript: Loading startup scripts PythonScript: ** No python scripts in startup config Warning: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem. Logged in successfully Set asset storage "Scene" as the default storage (type=LocalAssetStorage;name=Scene;src=C:\Program Files (x86)\realXtend\Tundra\scenes\Physics\;recursive=true). Warning: WARNING: local___boxA.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool. Here is the On Wed, Sep 21, 2011 at 2:24 AM, Glenn Alexander <[email protected]>wrote: > Yes, Physics uses HydraX. > Everyone I showed that scene to wanted to jump in for a swim! > > On Wednesday September 21 2011 15:06:03 Toni Alatalo wrote: > > On Sep 20, 2011, at 8:17 PM, hui ning <[email protected]> wrote: > > > Ali, thanks! It works right now. Are there any other scenes that have > > > been ported to 2.0? > > > > The Physics one. It also has SkyX configured, don't remember if uses > HydraX > > for water or just a plane (have just my phone now so can't check). > > > > Hopefully all the others soon enough too -- contributions are welcome. I > > started on Pong a couple of weeks ago but didn't get to finish yet. > > > > > - hui > > > > -Toni > > > > > Where can I find > > > > > > On Tue, Sep 20, 2011 at 6:31 AM, Ali Kämäräinen <[email protected]> > > > wrote: Hi, > > > > > > The CrabGame demo scene is not currently ported to Tundra 2. Also it > > > seems that you typoed the path the scene. Try AvatarApplication > instead, > > > which should be ported: 1) Go to <TundraInstallationDir>/bin > > > 2) Server: "Tundra.exe --server --headless --protocol udp --file > > > scenes/Avatar/avatar.txml" 3) Client: "Tundra.exe --config viewer.xml" > > > > > > Grey skies, > > > Ali Kämäräinen > > -- > Sent from my Debian Linux box - http://www.debian.org > > My technology does what I want, not what some corporation wants. > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org > -- http://groups.google.com/group/realxtend http://www.realxtend.org
