Thanks! Could I use Blender to read back the created *txml and associated scene attribute files?
- Hui On Thu, Sep 22, 2011 at 4:56 AM, Toni Alatalo <[email protected]> wrote: > > On Sep 22, 2011, at 11:29 AM, hui ning wrote: > > http://80.75.107.153/Tundra2/Tundra-2.0-preview.exe to my windows 7(64), > somehow it did not execute. > > > weird, i can probably test later today. unless someone else digs up the > ported physics scene earlier. > > What's the typical procedure to port a scene to 2.0? > > > for this physics one is best to use the already ported version, but in > general, there is two areas: > > 1. coordinate space > In tundra1 (and earlier versions of Naali before that) we used the second > life / opensim coordinate system, where z is up (i don't remember the > handedness). this was hardcoded in some places. In tundra2 there is no > similar hardcoding, you can basically put your objects which way you want, > and it also works to just open tundra1 scenes and they show correctly. But > there are many places that assume the usual Ogre coordinate system, where y > is up: skyx, hydrax, how our bullet physics does gravity, the avatar > application etc. So to convert from 1 to 2 we often need to rotate the > scene. I haven't actually done that myself yet, was originally planning > making a standalone converter script for it, but later learned that perhaps > is simpler actually to make Tundra2 support opening t1 files and doing that > conversion then (e.g. just have a menu entry for it). For Pong I just > re-imported the blender-made .scene file to t2 so got all the objects right. > > 2. scripting api > for apps with scripting there is a lot of small syntactic changes, this > conversion tool is the best documentation we have for those so far .. the > replaces at > https://github.com/realXtend/naali/blob/tundra2/tools/tundra1-js-to-tundra2.py#L85 > > - Hui > > > ~Toni > > > On Wed, Sep 21, 2011 at 4:46 PM, Glenn Alexander > <[email protected]>wrote: > >> I had SkyX et.al. running beautifully on 2.0pre (where that screenshot >> came >> from too). Haven't had time to get 2.0 working with my own scene (that the >> .pre was happy with) yet, so can't speak for that release. >> >> On Thursday September 22 2011 07:18:01 Toni Alatalo wrote: >> > Ah, indeed, this screenshot from the original tundra2 preview email >> shows >> > the Physics demo with SkyX and HydraX: >> > http://80.75.107.153/Tundra2/SkyXHydrax.png >> > >> > Didn't download the exe to see if it's there, as am on mac now. That's >> > http://80.75.107.153/Tundra2/Tundra-2.0-preview.exe >> > >> > > Ali Kämäräinen >> > >> > ~Toni >> >> Glenalec >> >> -- >> http://groups.google.com/group/realxtend >> http://www.realxtend.org >> > > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org > > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org
