Thanks!

Could I use Blender to read back the created *txml and associated scene
attribute files?

- Hui

On Thu, Sep 22, 2011 at 4:56 AM, Toni Alatalo <[email protected]> wrote:

>
> On Sep 22, 2011, at 11:29 AM, hui ning wrote:
>
> http://80.75.107.153/Tundra2/Tundra-2.0-preview.exe to my windows 7(64),
> somehow it did not execute.
>
>
> weird, i can probably test later today. unless someone else digs up the
> ported physics scene earlier.
>
> What's the typical procedure to port a scene to 2.0?
>
>
> for this physics one is best to use the already ported version, but in
> general, there is two areas:
>
> 1. coordinate space
> In tundra1 (and earlier versions of Naali before that) we used the second
> life / opensim coordinate system, where z is up (i don't remember the
> handedness). this was hardcoded in some places. In tundra2 there is no
> similar hardcoding, you can basically put your objects which way you want,
> and it also works to just open tundra1 scenes and they show correctly. But
> there are many places that assume the usual Ogre coordinate system, where y
> is up: skyx, hydrax, how our bullet physics does gravity, the avatar
> application etc. So to convert from 1 to 2 we often need to rotate the
> scene. I haven't actually done that myself yet, was originally planning
> making a standalone converter script for it, but later learned that perhaps
> is simpler actually to make Tundra2 support opening t1 files and doing that
> conversion then (e.g. just have a menu entry for it). For Pong I just
> re-imported the blender-made .scene file to t2 so got all the objects right.
>
> 2. scripting api
> for apps with scripting there is a lot of small syntactic changes, this
> conversion tool is the best documentation we have for those so far .. the
> replaces at
> https://github.com/realXtend/naali/blob/tundra2/tools/tundra1-js-to-tundra2.py#L85
>
> - Hui
>
>
> ~Toni
>
>
> On Wed, Sep 21, 2011 at 4:46 PM, Glenn Alexander 
> <[email protected]>wrote:
>
>> I had SkyX et.al. running beautifully on 2.0pre (where that screenshot
>> came
>> from too). Haven't had time to get 2.0 working with my own scene (that the
>> .pre was happy with) yet, so can't speak for that release.
>>
>> On Thursday September 22 2011 07:18:01 Toni Alatalo wrote:
>> > Ah, indeed, this screenshot from the original tundra2 preview email
>> shows
>> > the Physics demo with SkyX and HydraX:
>> > http://80.75.107.153/Tundra2/SkyXHydrax.png
>> >
>> > Didn't download the exe to see if it's there, as am on mac now. That's
>> > http://80.75.107.153/Tundra2/Tundra-2.0-preview.exe
>> >
>> > > Ali Kämäräinen
>> >
>> >  ~Toni
>>
>> Glenalec
>>
>> --
>> http://groups.google.com/group/realxtend
>> http://www.realxtend.org
>>
>
>
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>
>
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