Hello i still have trouble too with material,
but as i can read you can have transparency now right?
here i have try too have reflective and some transparent too and i'm a
few "less advanced* than you with my material file.
Here i use blender for create my .material file but i see now with the
new version of tundra it's seem really possible for me to try the
material editor they put on tundra.
ok so at first i play only with colors i don't use any photos, pics or
others texture like that because i don't know how to use that on
blender.
my material look like this :
// blender material: Material.002
material Material.002
{
receive_shadows on
technique b2ogre_1318960272.775
{
pass b2ogre_1318960272.776
{
ambient 1.0 0.0 0.19189834594726562 0.5
diffuse 0.800000011920929 0.0 0.15351867904541905 0.5
specular 0.5 0.5 0.5 0.5 12.5
emissive 0.0 0.0 0.0 0.5
alpha_to_coverage off
colour_write on
cull_hardware clockwise
depth_check on
depth_func less_equal
depth_write on
illumination_stage
light_clip_planes off
light_scissor off
lighting on
normalise_normals off
polygon_mode solid
scene_blend one zero
scene_blend_op add
shading gouraud
transparent_sorting on
}
}
}
and for me i must put a light entity on tundra for have the light
effect on the mesh but i don't have transparency too.
the goal for me is to have a pink cube looking like a glue cube.
Perhaps some of these parameters can help you
Greetings,
MasterJ
On 14 oct, 04:09, chatpakorn prasertsung <[email protected]> wrote:
> Hi guys,
>
> lately I try to created glass material with transparent + reflection
> transparent map.
>
> after digging around for a while I got my material
> transparent...working in realxtend
> but I cant make it reflection.
>
> I try with ogre forum... as a result
>
> it work in ogre material viewer... but not in realXtend...
>
> some suggestion please...
> this is my material file.
>
> material blinn1
> {
> technique
> {
> pass
> {
> lighting on
>
> ambient 1 1 1 1
> diffuse vertexcolour
> specular 0.7479667068 0.7479667068 0.7479667068 128
> emissive 0.08058289438 0.08058289438 0.08058289438
>
> scene_blend alpha_blend
> depth_write off
> texture_unit
> {
> texture glassWindows.jpg
> tex_coord_set 0
>
> colour_op modulate
> alpha_op_ex source1 src_manual src_current 0.5
>
> }
> texture_unit
> {
> texture wheel_barrow.jpg
> colour_op_ex add src_texture src_current
> colour_op_multipass_fallback one one
> env_map planar
> }
> cull_hardware none
> cull_software none
> }
> }
>
> }
>
> thanks in advance
>
> Neil
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