Hello i still have trouble too with material,
but as i can read you can have transparency now right?

here i have try too have reflective and some transparent too and i'm a
few "less advanced* than you with my material file.
Here i use blender for create my .material file but i see now with the
new version of tundra it's seem really possible for me to try the
material editor they put on tundra.

ok so at first i play only with colors i don't use any photos, pics or
others texture like that because i don't know how to use that on
blender.

my material look like this :
// blender material: Material.002
material Material.002
       {
        receive_shadows on
        technique b2ogre_1318960272.775
            {
                pass b2ogre_1318960272.776
                   {
                        ambient 1.0 0.0 0.19189834594726562 0.5
                        diffuse 0.800000011920929 0.0 0.15351867904541905 0.5
                        specular 0.5 0.5 0.5 0.5 12.5
                        emissive 0.0 0.0 0.0 0.5
                        alpha_to_coverage off
                        colour_write on
                        cull_hardware clockwise
                        depth_check on
                        depth_func less_equal
                        depth_write on
                        illumination_stage
                        light_clip_planes off
                        light_scissor off
                        lighting on
                        normalise_normals off
                        polygon_mode solid
                        scene_blend one zero
                        scene_blend_op add
                        shading gouraud
                        transparent_sorting on
                        }
            }
}
 and for me i must put a light entity on tundra for have the light
effect on the mesh but i don't have transparency too.
the goal for me is to have a pink cube looking like a glue cube.

Perhaps some of these parameters can help you

Greetings,

MasterJ

On 14 oct, 04:09, chatpakorn prasertsung <[email protected]> wrote:
> Hi guys,
>
> lately I try to created glass material with transparent + reflection
> transparent map.
>
> after digging around for a while I got my material
> transparent...working in realxtend
> but I cant make it reflection.
>
> I try with ogre forum... as a result
>
> it work in ogre material viewer... but not in realXtend...
>
> some suggestion please...
> this is my material file.
>
> material blinn1
> {
>         technique
>         {
>                 pass
>                 {
>                         lighting on
>
>                         ambient 1 1 1 1
>                         diffuse vertexcolour
>                         specular 0.7479667068 0.7479667068 0.7479667068 128
>                         emissive 0.08058289438 0.08058289438 0.08058289438
>
>                          scene_blend alpha_blend
>                      depth_write off
>                         texture_unit
>                         {
>                                 texture glassWindows.jpg
>                                 tex_coord_set 0
>
>                                 colour_op modulate
>                                 alpha_op_ex source1 src_manual src_current 0.5
>
>                         }
>                         texture_unit
>                         {
>                                 texture wheel_barrow.jpg
>                                 colour_op_ex add src_texture src_current
>                                 colour_op_multipass_fallback one one
>                                 env_map planar
>                         }
>                         cull_hardware none
>                         cull_software none
>                 }
>         }
>
> }
>
> thanks in advance
>
> Neil

-- 
http://groups.google.com/group/realxtend
http://www.realxtend.org

Reply via email to