thanks for your reply, it do help.

somehow I try again and my material it work now with transparency + reflection
not sure why last time it is not working...  -_-"

in my material code, this section play out the transparency value

------------------------------------------------------------------------------------
                        scene_blend alpha_blend
                        depth_write off
                       texture_unit
                       {
                               texture glassWindows.jpg
//<----------------------------- this for apply texture image and the
texture " glassWindows.jpg" is in the same directory
                               tex_coord_set 0

                               colour_op modulate
                               alpha_op_ex source1 src_manual
src_current 0.5//<-------------------- 0.5 value is the transparent
value 0 to 1

                       }

                       texture_unit
                       {
                               texture wheel_barrow.jpg   //<
---------------------------- this texture image will be a reflection
image (in my case it is reflect from the windows)
                               colour_op_ex add src_texture
src_current  //<--------- this line .... I'm not sure, I just saw it
from ogre forum and use it
                               colour_op_multipass_fallback one one
    //<--------- this line .... I'm not sure, I just saw it from ogre
forum and use it
                               env_map planar
//<-------------------------------------- this line .... tell the
environment map to act as a planar (their have a several choice of it)
                       }
                       cull_hardware none
//<-------------------------------------------- this two line make the
material can see from both side
                       cull_software none
//<-------------------------------------------- this two line make the
material can see from both side

--------------------------------------------------------------------------------------


so far I can make the whole object transparent,
still try to experiment with alpha channel. (with gradient)... not working yet.

^_^

Thanks

Chatpakorn

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