New:
Blender "Speaker" object gets translated to EC_Sound
( note you have to manually copy your sound file to your asset
directory, if you are previewing thats: /tmp/rex )
Shadows and Draw Distance:
new option under Properties>Object>Object+
"cast shadows"
"use draw distance"
"draw distance"
http://blender2ogre.googlecode.com/files/b2ogre-0.5.6-preview1.zip
I tested shadows with the shader rex/DiffShadow and it works fine,
create a Sun light to make sure there is a light source to cast
shadows from. When setting up the shader do not add textures to the
slots named: shadow*
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