Thank you very much HartsAntler, but for you you already made a complete animation of the mesh, for me i just add some object modifiers and physics, and i'm not sure i can follow the video for have the same result.
http://www.masterj.name/glue.blend this is my animated glue cube MasterJ On 1 nov, 08:08, HartsAntler <[email protected]> wrote: > MasterJ, > You need to setup NLA tracks and strips, and to play the animation in > Tundra just select the strip in blender (and then update the view by: > rotate the view or change the time) then you should see the animation > play in Tundra. > Take a look at the NLA setup these files > have:http://blender2ogre.googlecode.com/files/BCON2011-4antont.zip > I have a video on youtube where i show the entire > process:http://www.youtube.com/watch?v=5oVM0Lmeb68 > > On Oct 31, 4:17 am, MasterJ <[email protected]> wrote: > > > > > > > > > well all is seem ok for upload hmmmm i want to try animation who know > > that perfectly and can guide me step by step for have animation on > > tundra? > > > i can post here the .blend file for people want to see the animation > > on blender and if that can help. > > > MasterJ > > > On 30 oct, 19:27, MasterJ <[email protected]> wrote: > > > > ok thanks a lot ;) > > > > then i can see if multiple colors on one cube can be done this time if > > > the other one have one color only. > > > > MasterJ > > > > On 29 oct, 10:25, Toni Alatalo <[email protected]> wrote: > > > > > On Sat, 2011-10-29 at 01:46 -0700, MasterJ wrote: > > > > > actually i have try to upload 2 cube, one big yellow and one little > > > > > pink but on tundra i only have the big yellow cube.... any idea how to > > > > > upload them all? > > > > > if i'm right i must select all i want to upload before doing it right? > > > > > Yes, it syncs selected objects, so for full scene just select all > > > > (ctrl-a). > > > > > I had problems with several cubes, it always replaced the old one with > > > > the new when changed selection or something. > > > > > When added several differently named meshes (cube, cylinder, suzanne, > > > > sphere, ..) they all showed and worked independently correctly. So I > > > > think it is some naming conflict with the cubes, didn't quite get nor > > > > debug it yet. > > > > > My presentation with general Tundra demoing + blender2ogre usage is > > > > today at 1545 dutch time (now is 1122 so in 4,5hours), link to stream is > > > > athttp://www.blender.org/community/blender-conference/.. hopefully it > > > > works then too! *fingers-crossed* .. has been quite reliable actually > > > > *knocked-on-wood*. Brett may will join remotely from Manila, > > > > Philippines, too :) > > > > > > MasterJ > > > > > ~Toni > > > > > > On 27 oct, 12:30, Toni Alatalo <[email protected]> wrote: > > > > > > Thanks for the updates, Brett! > > > > > > > I made some fixes to make it work properly for me: > > > > > > * Tundra launching sets Tundra's working directory correctly > > > > > > * (commented out lots of debug prints about material parsing) > > > > > > * Removed the use of the bpy namespace in the networking thread -- > > > > > > this fixed a Blender stall that got otherwise always when deleted > > > > > > objects > > > > > > > Pushed those to my clone > > > > > > inhttps://code.google.com/r/antont-blender2ogre/source/list > > > > > > > Am basically set now to demo at least the basics on Saturday (14pm > > > > > > Dutch time) at the Blender conference, let's talk more on irc / > > > > > > skype / something, perhaps could even arrange so that you could > > > > > > participate remotely in the presentation .. if there are questions > > > > > > from the audience etc. > > > > > > > ~Toni -- http://groups.google.com/group/realxtend http://www.realxtend.org
