Thank you very much HartsAntler,

but for you you already made a complete animation of the mesh, for me
i just add some object modifiers and physics, and i'm not sure i can
follow the video for have the same result.

http://www.masterj.name/glue.blend

this is my animated glue cube


MasterJ


On 1 nov, 08:08, HartsAntler <[email protected]> wrote:
> MasterJ,
> You need to setup NLA tracks and strips, and to play the animation in
> Tundra just select the strip in blender (and then update the view by:
> rotate the view or change the time) then you should see the animation
> play in Tundra.
> Take a look at the NLA setup these files 
> have:http://blender2ogre.googlecode.com/files/BCON2011-4antont.zip
> I have a video on youtube where i show the entire 
> process:http://www.youtube.com/watch?v=5oVM0Lmeb68
>
> On Oct 31, 4:17 am, MasterJ <[email protected]> wrote:
>
>
>
>
>
>
>
> > well all is seem ok for upload hmmmm i want to try animation who know
> > that perfectly and can guide me step by step for have animation on
> > tundra?
>
> > i can post here the .blend file for  people want to see the animation
> > on blender and if that can help.
>
> > MasterJ
>
> > On 30 oct, 19:27, MasterJ <[email protected]> wrote:
>
> > > ok thanks a lot ;)
>
> > > then i can see if multiple colors on one cube can be done this time if
> > > the other one have one color only.
>
> > > MasterJ
>
> > > On 29 oct, 10:25, Toni Alatalo <[email protected]> wrote:
>
> > > > On Sat, 2011-10-29 at 01:46 -0700, MasterJ wrote:
> > > > > actually i have try to upload 2 cube, one big yellow and one little
> > > > > pink but on tundra i only have the big yellow cube.... any idea how to
> > > > > upload them all?
> > > > > if i'm right i must select all i want to upload before doing it right?
>
> > > > Yes, it syncs selected objects, so for full scene just select all
> > > > (ctrl-a).
>
> > > > I had problems with several cubes, it always replaced the old one with
> > > > the new when changed selection or something.
>
> > > > When added several differently named meshes (cube, cylinder, suzanne,
> > > > sphere, ..) they all showed and worked independently correctly. So I
> > > > think it is some naming conflict with the cubes, didn't quite get nor
> > > > debug it yet.
>
> > > > My presentation with general Tundra demoing + blender2ogre usage is
> > > > today at 1545 dutch time (now is 1122 so in 4,5hours), link to stream is
> > > > athttp://www.blender.org/community/blender-conference/.. hopefully it
> > > > works then too! *fingers-crossed* .. has been quite reliable actually
> > > > *knocked-on-wood*. Brett may will join remotely from Manila,
> > > > Philippines, too :)
>
> > > > > MasterJ
>
> > > > ~Toni
>
> > > > > On 27 oct, 12:30, Toni Alatalo <[email protected]> wrote:
> > > > > > Thanks for the updates, Brett!
>
> > > > > > I made some fixes to make it work properly for me:
> > > > > > * Tundra launching sets Tundra's working directory correctly
> > > > > > * (commented out lots of debug prints about material parsing)
> > > > > > * Removed the use of the bpy namespace in the networking thread -- 
> > > > > > this fixed a Blender stall that got otherwise always when deleted 
> > > > > > objects
>
> > > > > > Pushed those to my clone 
> > > > > > inhttps://code.google.com/r/antont-blender2ogre/source/list
>
> > > > > > Am basically set now to demo at least the basics on Saturday (14pm 
> > > > > > Dutch time) at the Blender conference, let's talk more on irc / 
> > > > > > skype / something, perhaps could even arrange so that you could 
> > > > > > participate remotely in the presentation .. if there are questions 
> > > > > > from the audience etc.
>
> > > > > > ~Toni

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