On Sat, 2011-10-29 at 01:46 -0700, MasterJ wrote:
> actually i have try to upload 2 cube, one big yellow and one little
> pink but on tundra i only have the big yellow cube.... any idea how to
> upload them all?
> if i'm right i must select all i want to upload before doing it right?

Yes, it syncs selected objects, so for full scene just select all
(ctrl-a).

I had problems with several cubes, it always replaced the old one with
the new when changed selection or something.

When added several differently named meshes (cube, cylinder, suzanne,
sphere, ..) they all showed and worked independently correctly. So I
think it is some naming conflict with the cubes, didn't quite get nor
debug it yet.

My presentation with general Tundra demoing + blender2ogre usage is
today at 1545 dutch time (now is 1122 so in 4,5hours), link to stream is
at http://www.blender.org/community/blender-conference/ .. hopefully it
works then too! *fingers-crossed* .. has been quite reliable actually
*knocked-on-wood*. Brett may will join remotely from Manila,
Philippines, too :)

> MasterJ

~Toni

> On 27 oct, 12:30, Toni Alatalo <[email protected]> wrote:
> > Thanks for the updates, Brett!
> >
> > I made some fixes to make it work properly for me:
> > * Tundra launching sets Tundra's working directory correctly
> > * (commented out lots of debug prints about material parsing)
> > * Removed the use of the bpy namespace in the networking thread -- this 
> > fixed a Blender stall that got otherwise always when deleted objects
> >
> > Pushed those to my clone 
> > inhttps://code.google.com/r/antont-blender2ogre/source/list
> >
> > Am basically set now to demo at least the basics on Saturday (14pm Dutch 
> > time) at the Blender conference, let's talk more on irc / skype / 
> > something, perhaps could even arrange so that you could participate 
> > remotely in the presentation .. if there are questions from the audience 
> > etc.
> >
> > ~Toni
> 


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