Thank you for your informative reply! Toni

with best regards!

On Nov 30, 4:36 pm, Toni Alatalo <[email protected]> wrote:
> On Nov 30, 2011, at 9:05 PM, Zhao Boxuan wrote:
>
> > I just downloaded the Tundra2.1.3 and its source code. I am planning
> > to develop some motion planning demos on Tundra2. However, the
> > documentation seems outdated and there is no instructions for how to
> > edit the .txml file to make a new scene(add some CAD models) or add
>
> We usually make scenes, at least any more complex ones and when doing new 
> polygon modelling, in a modelling app like Blender or 3ds max or Maya or such.
>
> From those you can export in the dotscene (.scene) format which is sometimes 
> used with Ogre, and which Tundra can import directly.
>
> The new blender exporter (blender2ogre) can also do txml, and has a nice live 
> preview system.
>
> If you just make a simple scene with existing meshes, you can just drag & 
> drop those from filesystem to the tundra 3d window, to add them to your 
> scene. With shift-e you get the entity-component editing window open, and 
> that also enables the simple 3d manipulation gui.
>
> TXML is not usually edited by hand, but Tundra with the scene structure & 
> entity component editors, + the 3d manipulation tools, is the editor.
>
> > some new callback function(like mousemove callback or keyboard
> > callback). The only thing now I can do is use the default demo.
>
> The example scenes / applications are in the 'scenes' directory in release 
> (bin/scenes/ in the source repo). Many of those have callbacks.
>
> The documentation of the core input api InputContext object, which has 
> signals KeyEventReceived and MouseEventReceived, is 
> athttp://www.realxtend.org/doxygen/class_input_context.html#a0656a7bd87...
>
> Many applications, for example the simple reference / default avatar thing, 
> uses entity actions for input .. 
> e.g.https://github.com/realXtend/naali/blob/tundra2/bin/scenes/Avatar/sim.....
>  but that may not be necessary for you if you don't need to send your 
> commands over the network to server.
>
> > Could anyone tell me how can I start?
>
> The interactive Python console, bundled in the SDK release, is one way to 
> explore the api .. put test functions to key handling etc.
>
> And JS with the automatic reloading is really nice -- just make a js file and 
> e.g. that to a EC_Script in your scene (almost all of the example scenes do 
> this), or to your plugins.xml to load at startup ..
>
> The default free camera js is loaded 
> byhttps://github.com/realXtend/naali/blob/tundra2/bin/jsmodules/startup...from
>  jsmodules/startup/ folder. the actual free cam script is also a nice 
> example, with mouse and keyboard 
> handlinghttps://github.com/realXtend/naali/blob/tundra2/bin/jsmodules/camera/...
>
> You can also just do this to run a script: Tundra.exe --file 
> /my/project/myscript.js .. to run that code at startup, and e.g. start 
> listening to the mouse etc.
>
> > Besides, I have some python script. I see there is a project called
> > PythonScriptModule, so it seems like I can import my python script.
> > Could anyone give me a short instruction to deal with that, or
> > somewhere I can get help?
>
> Python plugins can also be put to plugins.xml for loading -- there are a few 
> ones ported to tundra2 now in the repo (the irc relay and the websocket 
> server i think).
>
> There are also some unit tests written in Python which perhaps give the feel 
> of the api 
> nicely:https://github.com/realXtend/naali/blob/tundra2/bin/pyplugins/lib/api...
>
> So there's some pointers, please ask more to not get blocked. We are working 
> towards next release, porting demos and updating docs etc also, but are happy 
> to help here in the meantime too. And on #realxtend-dev on freenode irc.
>
> Cheers,
> ~Toni

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