Thank you! Ali. I will have a try.

On Thu, Dec 1, 2011 at 10:56 AM, Ali Kämäräinen <[email protected]>wrote:

> Here's a little script example for how to use InputContexts from
> JavaScript/QtScript. Personally I would recommend using InputContext over
> EC_InputMapper as the latter has an uncertain future (there have been talks
> that should the component exists or not).
>
> // YourScript.js, included in the scene by creating an entity and adding a
> EC_Script component to it,
> // and settings the script reference attribute point to the file.
>
> // Register new raw i.e. untracked input context from the Input API
> (InputAPI class)
> var inputContext = input.RegisterInputContextRaw("MyInputContext", 100);
> // After this you can set some input context settings, if wanted, e.g.:
> inputContext.SetTakeKeyboardEventsOverQt(true);
> // Connect to the event signals
> inputContext.KeyEventReceived.connect(OnKeyEvent);
> inputContext.MouseEventReceived.connect(OnMouseEvent);
>
> function OnKeyEvent(keyEvent)
> {
> // Let's use the Console API (class ConsoleAPI) for logging, print() could
> be used too.
> // You can access the console by pressing F1
> console.LogInfo(("Key event for key : " + keyEvent.keyCode + " occurred");
> // ... - see the KeyEvent class.
> }
>
> function OnMouseEvent(mouseEvent)
> {
> console.LogInfo(("Mouse event of type " + mouseEvent.eventType + "
> occurred.");
> // ... - see the MouseEvent class.
> }
>
> // "OnScriptDestroyed" is a special signature that is called when the
> script is unloaded.
> // Good place to perform freeing of resources (untracked InputContext in
> this case).
> function OnScriptDestroyed()
> {
> // Unregister raw i.e. untracked input context, so it won't
> input.UnregisterInputContextRaw("MyInputContext");
> }
>
>  --
> http://groups.google.com/group/realxtend
> http://www.realxtend.org
>

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