Hii all,

I have a terrain entity in my scene. I have created RigidBody component in
Terrain entity. I have added an avatar-app to my scene but my avatar falls
from the terrain.
This is how my Terrain entity looks like in .txml file:


<entity id="11" sync="1">
  <component type="EC_Name" sync="1">
   <attribute value="Terrain" name="name"/>
   <attribute value="" name="description"/>
  </component>
  <component type="EC_Terrain" sync="1" name="Terrain">
   <attribute
value="-500.000000,-20.000000,0.000000,0.000000,0.000000,0.000000,10.000000,10.000000,10.000000"
name="Transform"/>
   <attribute value="75" name="Grid Width"/>
   <attribute value="75" name="Grid Height"/>
   <attribute value="0.129999995" name="Tex. U scale"/>
   <attribute value="0.129999995" name="Tex. V scale"/>
   <attribute value="RexTerrainPCF.material" name="Material"/>
   <attribute value="terrain.tif" name="Heightmap"/>
  </component>
  <component type="EC_RigidBody" sync="1">
   <attribute value="0" name="Mass"/>
   <attribute value="0" name="Shape type"/>
   <attribute value="1.000000 0.200000 1.000000" name="Size"/>
   <attribute value="" name="Collision mesh ref"/>
   <attribute value="0.5" name="Friction"/>
   <attribute value="0" name="Restitution"/>
   <attribute value="0" name="Linear damping"/>
   <attribute value="0" name="Angular damping"/>
   <attribute value="1.000000 1.000000 1.000000" name="Linear factor"/>
   <attribute value="1.000000 1.000000 1.000000" name="Angular factor"/>
   <attribute value="false" name="Kinematic"/>
   <attribute value="false" name="Phantom"/>
   <attribute value="false" name="Draw Debug"/>
   <attribute value="0.000000 0.000000 0.000000" name="Linear velocity"/>
   <attribute value="0.000000 0.000000 0.000000" name="Angular velocity"/>
   <attribute value="-1" name="Collision Layer"/>
   <attribute value="-1" name="Collision Mask"/>
  </component>
 </entity>

Am I missing anything?? What can be the reason behind this?
Please help..

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