It was not working since I was using .tif file as height map but it worked when I converted height map to .ntf file.
~Regards, Vaibhav On Mon, Mar 26, 2012 at 7:20 PM, Vaibhav Vaidya <[email protected]>wrote: > @Janne > > I tried all the combinations but nothing seems to work. :( > > > On Mon, Mar 26, 2012 at 7:00 PM, Jonne Nauha <[email protected]> wrote: > >> Change the rigidbody shapetype. Seems to be "0" witch is "Box" i believe. >> Change to Trimesh or maybe for EC_Terrain the Heightmap might work too. Try >> them all out while having the <attribute value="false" name="Draw >> Debug"/> to true. That is the best way to see how the physics are >> configured! >> >> Best regards, >> Jonne Nauha >> Adminotech developer >> >> >> On Mon, Mar 26, 2012 at 3:47 PM, Vaibhav Vaidya < >> [email protected]> wrote: >> >>> Hii all, >>> >>> I have a terrain entity in my scene. I have created RigidBody component >>> in Terrain entity. I have added an avatar-app to my scene but my avatar >>> falls from the terrain. >>> This is how my Terrain entity looks like in .txml file: >>> >>> >>> <entity id="11" sync="1"> >>> <component type="EC_Name" sync="1"> >>> <attribute value="Terrain" name="name"/> >>> <attribute value="" name="description"/> >>> </component> >>> <component type="EC_Terrain" sync="1" name="Terrain"> >>> <attribute >>> value="-500.000000,-20.000000,0.000000,0.000000,0.000000,0.000000,10.000000,10.000000,10.000000" >>> name="Transform"/> >>> <attribute value="75" name="Grid Width"/> >>> <attribute value="75" name="Grid Height"/> >>> <attribute value="0.129999995" name="Tex. U scale"/> >>> <attribute value="0.129999995" name="Tex. V scale"/> >>> <attribute value="RexTerrainPCF.material" name="Material"/> >>> <attribute value="terrain.tif" name="Heightmap"/> >>> </component> >>> <component type="EC_RigidBody" sync="1"> >>> <attribute value="0" name="Mass"/> >>> <attribute value="0" name="Shape type"/> >>> <attribute value="1.000000 0.200000 1.000000" name="Size"/> >>> <attribute value="" name="Collision mesh ref"/> >>> <attribute value="0.5" name="Friction"/> >>> <attribute value="0" name="Restitution"/> >>> <attribute value="0" name="Linear damping"/> >>> <attribute value="0" name="Angular damping"/> >>> <attribute value="1.000000 1.000000 1.000000" name="Linear factor"/> >>> <attribute value="1.000000 1.000000 1.000000" name="Angular factor"/> >>> <attribute value="false" name="Kinematic"/> >>> <attribute value="false" name="Phantom"/> >>> <attribute value="false" name="Draw Debug"/> >>> <attribute value="0.000000 0.000000 0.000000" name="Linear velocity"/> >>> <attribute value="0.000000 0.000000 0.000000" name="Angular >>> velocity"/> >>> <attribute value="-1" name="Collision Layer"/> >>> <attribute value="-1" name="Collision Mask"/> >>> </component> >>> </entity> >>> >>> Am I missing anything?? What can be the reason behind this? >>> Please help.. >>> >>> -- >>> http://groups.google.com/group/realxtend >>> http://www.realxtend.org >> >> >> -- >> http://groups.google.com/group/realxtend >> http://www.realxtend.org > > > -- http://groups.google.com/group/realxtend http://www.realxtend.org
