It was not working since I was using .tif file as height map but it worked
when I converted height map to .ntf file.

~Regards,
Vaibhav

On Mon, Mar 26, 2012 at 7:20 PM, Vaibhav Vaidya
<[email protected]>wrote:

> @Janne
>
> I tried all the combinations but nothing seems to work.  :(
>
>
> On Mon, Mar 26, 2012 at 7:00 PM, Jonne Nauha <[email protected]> wrote:
>
>> Change the rigidbody shapetype. Seems to be "0" witch is "Box" i believe.
>> Change to Trimesh or maybe for EC_Terrain the Heightmap might work too. Try
>> them all out while having the  <attribute value="false" name="Draw
>> Debug"/> to true. That is the best way to see how the physics are
>> configured!
>>
>> Best regards,
>> Jonne Nauha
>> Adminotech developer
>>
>>
>> On Mon, Mar 26, 2012 at 3:47 PM, Vaibhav Vaidya <
>> [email protected]> wrote:
>>
>>> Hii all,
>>>
>>> I have a terrain entity in my scene. I have created RigidBody component
>>> in Terrain entity. I have added an avatar-app to my scene but my avatar
>>> falls from the terrain.
>>> This is how my Terrain entity looks like in .txml file:
>>>
>>>
>>> <entity id="11" sync="1">
>>>   <component type="EC_Name" sync="1">
>>>    <attribute value="Terrain" name="name"/>
>>>    <attribute value="" name="description"/>
>>>   </component>
>>>   <component type="EC_Terrain" sync="1" name="Terrain">
>>>    <attribute
>>> value="-500.000000,-20.000000,0.000000,0.000000,0.000000,0.000000,10.000000,10.000000,10.000000"
>>> name="Transform"/>
>>>    <attribute value="75" name="Grid Width"/>
>>>    <attribute value="75" name="Grid Height"/>
>>>    <attribute value="0.129999995" name="Tex. U scale"/>
>>>    <attribute value="0.129999995" name="Tex. V scale"/>
>>>    <attribute value="RexTerrainPCF.material" name="Material"/>
>>>    <attribute value="terrain.tif" name="Heightmap"/>
>>>   </component>
>>>   <component type="EC_RigidBody" sync="1">
>>>    <attribute value="0" name="Mass"/>
>>>    <attribute value="0" name="Shape type"/>
>>>    <attribute value="1.000000 0.200000 1.000000" name="Size"/>
>>>    <attribute value="" name="Collision mesh ref"/>
>>>    <attribute value="0.5" name="Friction"/>
>>>    <attribute value="0" name="Restitution"/>
>>>    <attribute value="0" name="Linear damping"/>
>>>    <attribute value="0" name="Angular damping"/>
>>>    <attribute value="1.000000 1.000000 1.000000" name="Linear factor"/>
>>>    <attribute value="1.000000 1.000000 1.000000" name="Angular factor"/>
>>>    <attribute value="false" name="Kinematic"/>
>>>    <attribute value="false" name="Phantom"/>
>>>    <attribute value="false" name="Draw Debug"/>
>>>    <attribute value="0.000000 0.000000 0.000000" name="Linear velocity"/>
>>>    <attribute value="0.000000 0.000000 0.000000" name="Angular
>>> velocity"/>
>>>    <attribute value="-1" name="Collision Layer"/>
>>>    <attribute value="-1" name="Collision Mask"/>
>>>   </component>
>>>  </entity>
>>>
>>> Am I missing anything?? What can be the reason behind this?
>>> Please help..
>>>
>>> --
>>> http://groups.google.com/group/realxtend
>>> http://www.realxtend.org
>>
>>
>>  --
>> http://groups.google.com/group/realxtend
>> http://www.realxtend.org
>
>
>

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