@Janne I tried all the combinations but nothing seems to work. :(
On Mon, Mar 26, 2012 at 7:00 PM, Jonne Nauha <[email protected]> wrote: > Change the rigidbody shapetype. Seems to be "0" witch is "Box" i believe. > Change to Trimesh or maybe for EC_Terrain the Heightmap might work too. Try > them all out while having the <attribute value="false" name="Draw > Debug"/> to true. That is the best way to see how the physics are > configured! > > Best regards, > Jonne Nauha > Adminotech developer > > > On Mon, Mar 26, 2012 at 3:47 PM, Vaibhav Vaidya < > [email protected]> wrote: > >> Hii all, >> >> I have a terrain entity in my scene. I have created RigidBody component >> in Terrain entity. I have added an avatar-app to my scene but my avatar >> falls from the terrain. >> This is how my Terrain entity looks like in .txml file: >> >> >> <entity id="11" sync="1"> >> <component type="EC_Name" sync="1"> >> <attribute value="Terrain" name="name"/> >> <attribute value="" name="description"/> >> </component> >> <component type="EC_Terrain" sync="1" name="Terrain"> >> <attribute >> value="-500.000000,-20.000000,0.000000,0.000000,0.000000,0.000000,10.000000,10.000000,10.000000" >> name="Transform"/> >> <attribute value="75" name="Grid Width"/> >> <attribute value="75" name="Grid Height"/> >> <attribute value="0.129999995" name="Tex. U scale"/> >> <attribute value="0.129999995" name="Tex. V scale"/> >> <attribute value="RexTerrainPCF.material" name="Material"/> >> <attribute value="terrain.tif" name="Heightmap"/> >> </component> >> <component type="EC_RigidBody" sync="1"> >> <attribute value="0" name="Mass"/> >> <attribute value="0" name="Shape type"/> >> <attribute value="1.000000 0.200000 1.000000" name="Size"/> >> <attribute value="" name="Collision mesh ref"/> >> <attribute value="0.5" name="Friction"/> >> <attribute value="0" name="Restitution"/> >> <attribute value="0" name="Linear damping"/> >> <attribute value="0" name="Angular damping"/> >> <attribute value="1.000000 1.000000 1.000000" name="Linear factor"/> >> <attribute value="1.000000 1.000000 1.000000" name="Angular factor"/> >> <attribute value="false" name="Kinematic"/> >> <attribute value="false" name="Phantom"/> >> <attribute value="false" name="Draw Debug"/> >> <attribute value="0.000000 0.000000 0.000000" name="Linear velocity"/> >> <attribute value="0.000000 0.000000 0.000000" name="Angular velocity"/> >> <attribute value="-1" name="Collision Layer"/> >> <attribute value="-1" name="Collision Mask"/> >> </component> >> </entity> >> >> Am I missing anything?? What can be the reason behind this? >> Please help.. >> >> -- >> http://groups.google.com/group/realxtend >> http://www.realxtend.org > > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org
