@Janne

I tried all the combinations but nothing seems to work.  :(

On Mon, Mar 26, 2012 at 7:00 PM, Jonne Nauha <[email protected]> wrote:

> Change the rigidbody shapetype. Seems to be "0" witch is "Box" i believe.
> Change to Trimesh or maybe for EC_Terrain the Heightmap might work too. Try
> them all out while having the  <attribute value="false" name="Draw
> Debug"/> to true. That is the best way to see how the physics are
> configured!
>
> Best regards,
> Jonne Nauha
> Adminotech developer
>
>
> On Mon, Mar 26, 2012 at 3:47 PM, Vaibhav Vaidya <
> [email protected]> wrote:
>
>> Hii all,
>>
>> I have a terrain entity in my scene. I have created RigidBody component
>> in Terrain entity. I have added an avatar-app to my scene but my avatar
>> falls from the terrain.
>> This is how my Terrain entity looks like in .txml file:
>>
>>
>> <entity id="11" sync="1">
>>   <component type="EC_Name" sync="1">
>>    <attribute value="Terrain" name="name"/>
>>    <attribute value="" name="description"/>
>>   </component>
>>   <component type="EC_Terrain" sync="1" name="Terrain">
>>    <attribute
>> value="-500.000000,-20.000000,0.000000,0.000000,0.000000,0.000000,10.000000,10.000000,10.000000"
>> name="Transform"/>
>>    <attribute value="75" name="Grid Width"/>
>>    <attribute value="75" name="Grid Height"/>
>>    <attribute value="0.129999995" name="Tex. U scale"/>
>>    <attribute value="0.129999995" name="Tex. V scale"/>
>>    <attribute value="RexTerrainPCF.material" name="Material"/>
>>    <attribute value="terrain.tif" name="Heightmap"/>
>>   </component>
>>   <component type="EC_RigidBody" sync="1">
>>    <attribute value="0" name="Mass"/>
>>    <attribute value="0" name="Shape type"/>
>>    <attribute value="1.000000 0.200000 1.000000" name="Size"/>
>>    <attribute value="" name="Collision mesh ref"/>
>>    <attribute value="0.5" name="Friction"/>
>>    <attribute value="0" name="Restitution"/>
>>    <attribute value="0" name="Linear damping"/>
>>    <attribute value="0" name="Angular damping"/>
>>    <attribute value="1.000000 1.000000 1.000000" name="Linear factor"/>
>>    <attribute value="1.000000 1.000000 1.000000" name="Angular factor"/>
>>    <attribute value="false" name="Kinematic"/>
>>    <attribute value="false" name="Phantom"/>
>>    <attribute value="false" name="Draw Debug"/>
>>    <attribute value="0.000000 0.000000 0.000000" name="Linear velocity"/>
>>    <attribute value="0.000000 0.000000 0.000000" name="Angular velocity"/>
>>    <attribute value="-1" name="Collision Layer"/>
>>    <attribute value="-1" name="Collision Mask"/>
>>   </component>
>>  </entity>
>>
>> Am I missing anything?? What can be the reason behind this?
>> Please help..
>>
>> --
>> http://groups.google.com/group/realxtend
>> http://www.realxtend.org
>
>
>  --
> http://groups.google.com/group/realxtend
> http://www.realxtend.org

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