GetAvailableAnimations() returns a list so you need to print each element:
var availableAnims =
objectToAnimate.animationcontroller.GetAvailableAnimations();
for(var i = 0; i < availableAnims.length; ++i)
console:LogInfo(availableAnims [i]);Grey skies, Ali Kämäräinen -- http://groups.google.com/group/realxtend http://www.realxtend.org
