@Ali : I tried this also but I see the same results.
On Tue, Mar 27, 2012 at 5:02 PM, Ali Kämäräinen <[email protected]>wrote: > GetAvailableAnimations() returns a list so you need to print each element: > > var availableAnims = > objectToAnimate.animationcontroller.GetAvailableAnimations(); > for(var i = 0; i < availableAnims.length; ++i) > console:LogInfo(availableAnims [i]); > > Grey skies, > Ali Kämäräinen > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org
