@Ali :

I tried this also but I see the same results.

On Tue, Mar 27, 2012 at 5:02 PM, Ali Kämäräinen <[email protected]>wrote:

> GetAvailableAnimations() returns a list so you need to print each element:
>
> var availableAnims =
> objectToAnimate.animationcontroller.GetAvailableAnimations();
> for(var i = 0; i <  availableAnims.length; ++i)
>     console:LogInfo(availableAnims [i]);
>
> Grey skies,
> Ali Kämäräinen
>
>  --
> http://groups.google.com/group/realxtend
> http://www.realxtend.org

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