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Nicely said! I once built a product for the purpose of
selling, but had it quoted from a friend that he only opted for open source
technologies, so didn’t want to use it (even though I offered it for
free). Thing is, everything he built, he sold! Lee From:
[EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of a / I see R5 as a much needed
option to FMS, capable of performing and hopefully outstripping the
capabilities of FMS. By its very nature of being open source, it means that
development will not be totally governed by economics but more from a developer
point of view. In some respect it will also drive improvements in FMS
development. Every Coca Cola needs a Pepsi. [a /] From:
[EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of John Grden Thanks Rob,
and not to rain on what you've said here, I think it's appropriate to point out
that we (Red5 team) don't look at Red5 as being a replacement for FCS by any
means. It's a much needed option and I think a tremendous boost for
Flashers everywhere. On 4/11/06, Rob Terrell <[EMAIL PROTECTED]>
wrote: Justin, I'm following the Red5 developer list, and I
don't get the sense that there is any mission creep happening at all. Quite a
bit of what gets discussed on this list is off-topic -- not to willfully divert
the developers, but out genuine excitement. Some (including myself) have
discussed topics like transcoding, porting to C or C#, server-side Ruby, and
other things. But that's talk over here -- not on the dev list. The devs are plugging away, following the roadmap (if
you haven't seen it, take a look at it). The progress they're making is right
towards what you're looking for -- a feature-complete replacement for
FCS. As for a cleaned-up API that looks similar to the FCS API, you should
see what you're looking for in the .6 release. .4 is the release being worked
on now. And if you're not afraid to roll up your sleeves and port your
server-side actionscript code to Java, you can do quite a bit with Red5 today. Today you can connect a NetConnection, make a
NetStream, and play live or archived video. You can send arbitrary messages on
that net connection. You can create persistent shared objects. A lot of stuff
people want to implement ( i.e. video chat rooms) is possible today. On Apr 11, 2006, at 9:58 AM, Justin Lewis wrote:
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