(In reply to comment #21) > Created an attachment (id=34687) [details] > Make sure corresponding X drawable exists before trying to use it > > Looked over this some more with Kristian today. It looks like the root of the > problem is that the GLX drawable we're destroying in __glXdrawableDestroy has > a > stale corresponding X drawable, which was destroyed in the GLX DestroyWindow > hook (added by 120286aef59dabdb7c9fa762e08457e5cc8ec3a6). > > That'll make the X drawable go away, but we'll be left with a pDraw pointing > into freed space, probably crashing when we get to __glXdrawableDestroy for > the > actual GLX drawable in question. > > This patch does a lookup on the X drawable ID corresponding to the GLX > drawable > at destruction time, and ignores it if it no longer exists. Kristian put > together an alternate approach as well but it needs a little work: > http://people.freedesktop.org/~krh/glx-mess.patch. > > And per the last comment, DRI2 priv destruction also needs some fixing; I > think > it's now safe to always free the priv and clear the private wherever we call > DRI2FreeDrawable, since we check everywhere we need to whether the priv still > exists and so shouldn't crash.
Jesse, I tested your patch and it fixed the X crash issue in MeeGo. Thank you. -- xserver crashes when closing application using clutter https://bugs.launchpad.net/bugs/550218 You received this bug notification because you are a member of Registry Administrators, which is the registrant for Debian. _______________________________________________ Mailing list: https://launchpad.net/~registry Post to : [email protected] Unsubscribe : https://launchpad.net/~registry More help : https://help.launchpad.net/ListHelp

