Hi Ken, and sorry for the VERY LATE reply. I took a look to your work, I thought about, I took my time... and I think that rekonq icon is Lionel's one. Let me please explain this. In our early days, we had an easy icon done by a child (one of rekonq first supporters). Then Lionel started thinking about implementing a new one. He thought a lot about and we discuss a lot of times: the world, the blue, the dragon with red eyes embracing it and so on. Given this, you are allowed and I am personally very happy about someone working on the icon. But I think the dragon should stay in the position it is in Lionel's one. Main target of a new icon should be rewamp and simplificate it. Hope I clarified my opinion about.
Regards, 2013/2/28 Ken Vermette <[email protected]> > Sorry I didn't reply Lionel, for some reason my email didn't sort your > message correctly. :S > > Thank you for the blender file - though I can't say I'd be able to do > anything with it! I'm terrible at blender. Worse than terrible. Last time I > tried to use blender I utterly failed to make a cube. I do want to say I > tried about a dozen concept sketches but I kept going back to your concept. > Your icon is wonderfully recognizable and well thought-out, hopefully I > didn't lose that. > > Anywho! I actually just polished off the first vector revision; > > http://kver.ca/misc/rekonq-banner.png (previews) > http://kver.ca/misc/rekonq-iconpack.zip (SVG icons & PNG files) > > If you like em', consider them under the GNU GPL3, unless you want it > under a different license then I'd be happy to use another. The SVG icons > are made with Inkscape. At some point I want to give these more polish, but > consider it a future update - I'm afraid my artistic streak is running out > for the month. ;) > > If these are good enough for an upcoming release, fantastic! All yours. If > you guys want some tweaks I could probably rush any changes to meet any > release schedules. > > Hope those work! And also, great job on Rekonq! > > > On Sat, Feb 23, 2013 at 10:32 AM, Lionel Chauvin <[email protected]>wrote: > >> Hi Ken, >> >> It looks good. >> It has less buggy perspectives than my original concept. >> >> I made a 3d version with blender: >> >> http://kde-look.org/content/show.php/Rekonq+wallpaper?action=content&content=154453 >> >> I don't know if it can help you but I send you the blender files in >> attachment. >> It is rendered with cycle engine. (Ubuntu packages of blender don't >> contains cycle, but official blender version can be downloaded here >> http://www.blender.org/download/get-blender/) >> >> Allow your creativity to flourish and have fun :) >> >> Lionel >> >> >Hey again! >> >> >Sorry I didn't get back with info on my little icon in reasonable time; >> I got a little frustrated with an early concept being terrible and wound up >> sitting on it, but I got struck by lightning and drew up a new idea. >> >> >Here's a link to the concept I just polished off: >> >> http://kver.ca/misc/rekonq2-icon.png >> >> >If it looks like something you guys are interested in, give me any >> feedback or changes you might want. Odds are I can get a final high-detail >> vector icon done sometime next week if everyone agrees on it, along with a >> couple lower-detail pixel-precise versions. >> >> >- Ken >> >> > > _______________________________________________ > rekonq mailing list > [email protected] > https://mail.kde.org/mailman/listinfo/rekonq > > -- Andrea Diamantini WEB: http://www.adjam.org rekonq project WEB: http://rekonq.kde.org IRC: rekonq@freenode
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