On Sat, 20 Oct 2001 14:09:50 +0800 Maxim Koshelev <[EMAIL PROTECTED]> babbled
profusely:

> As programmer I do not see any problems with realisation of alpha 
> channel for a windows.
> We need only one routine  which will add 'alpha mask' to window (like 
> shape mask but
> it not change shape even if alpha = 0). To avoid stupid limits let's 
> allocate 32bit int for value

that is silly. 8bits (0-255) is really all you need. any more is sheer overkill.
personally i'd allow for deeper pixmap masks - but i woudlnt impliment support
for them simply because its a massive waste of memory, bandwidth etc. for no
gain. no decently available hardware supports more than 8bits for alpha value -
and implmenting an optminised software alpha blender for > 8bits is a pain and
basically will be pretty slow. dont make apps have to provide 32bits for alpha.
thats a LOt of data to generate and pump over to the server.. that then has to
munge it down. not to mention 8bits fits much nicer in packign it in with rgb
triplets.

> of alpha channel of one pixel. Though first realisation of alpha 
> channels will slow we can totaly


-- 
--------------- Codito, ergo sum - "I code, therefore I am" --------------------
The Rasterman (Carsten Haitzler)    [EMAIL PROTECTED]
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