Vadim Plessky wrote:

>On Saturday 20 October 2001 08:08, Carsten Haitzler (The Rasterman) wrote:
>|
>|   you can't always do both. and you want 8bits for alpha.. not 24 :).
>| xrender is alreayd done.. also u dont always want 8bits per color. there is
>| a lot of hardware that will only do 4 bits per channel.
>
>Hmmm. Where have you seen such hardware?
>Generally speaking, there are only two (major) manufacturers of graphics 
>chips left - ATI and NVIDIA.
>Even entry-level chips/cards from those companies support 24-bit (and 32-bit) 
>color.
>If you take Matrox - they cards also support 24-bit.
>So, I see no point to code for something less than 24-bit.
>
We talk about alpha channels :-)

>Probbaly, we should look at Radeon and GeForce2/3 chips and see what do they 
>support. What kind of alpha-channel they can do?
>
But yes, GeForces support 24bits alphas. In any case we also should to 
think about software
translucenting. It seems to me that in Windows2000/XP alpha channels for 
windows is realised
via double buffer (according to perfomarnce hit with low videoram <2MB). 
It draw all withou alpha
blended windows in first buffer and add alphas at second buffer(screen).


_______________________________________________
Render mailing list
[EMAIL PROTECTED]
http://XFree86.Org/mailman/listinfo/render

Reply via email to