Nate Duehr wrote:

> Fascinating stuff.
> 
> Push the "human DSP" to the limits and then back a little bit away from 
> that point to make it hard to tell -- to save on bandwidth, in all 
> digital products.

p.s. There's another interesting question lurking in all of this...

Is it better to engineer to save the company money, or to engineer to 
make the customer's perception and enjoyment of the product better?

Lowering bandwidth means:

Cellular: More channels, and no blocked calls, lower overall end-user prices

TV: Lowering the customer experience so Marketing can say you have more 
channels than the next guy.

2-Way: Lowering the customer's opinion of the audio quality but allows 
two guys to talk at once.

Broadcast Radio: Catches the technology up to less quality than state of 
the art, commonly used, music and other content playback schemes so it 
doesn't sound worse than a cheap iPod and an MP3 file.

Tough choices for the engineers and their managers trying to sell 
something at a profit over the long-haul, that's for sure!

Nate WY0X

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