It turns out our problem was that a switch was filtering the multicast
retrospect packets.  Is there a white paper that deals with how hand shaking
is accomplished between the Retrospect client and server?

> ----------
> From:         Husk.David
> Reply To:     retro-talk
> Sent:         Friday, March 10, 2000 9:48 AM
> To:   'retro-talk'
> Subject:      PC clients
> 
> 
> We have just had a large number of PC clients sort of drop off of
> retrospect.  If we forget the clients then reinstall them into the
> database
> we can connect again.  What exactly does Retrospect check for in a PC
> client?  
> 
> I.E.  IP address? Mac Address?  NetBEUI name?  or what?
> 
> 
> Also which is faster RetroSpect for Mac or PC?  Does RetroSpect make use
> of
> dual processors in PC's?
> 
> 
> Thanks
> 
> 
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