It turns out our problem was that a switch was filtering the multicast
retrospect packets. Is there a white paper that deals with how hand shaking
is accomplished between the Retrospect client and server?
> ----------
> From: Husk.David
> Reply To: retro-talk
> Sent: Friday, March 10, 2000 9:48 AM
> To: 'retro-talk'
> Subject: PC clients
>
>
> We have just had a large number of PC clients sort of drop off of
> retrospect. If we forget the clients then reinstall them into the
> database
> we can connect again. What exactly does Retrospect check for in a PC
> client?
>
> I.E. IP address? Mac Address? NetBEUI name? or what?
>
>
> Also which is faster RetroSpect for Mac or PC? Does RetroSpect make use
> of
> dual processors in PC's?
>
>
> Thanks
>
>
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