On Nov 21, 2014, at 16:37 03, Cowboy <[email protected]> wrote:

> The majority will use stretch and shrink with no change in pitch.
> Adding the option as requested would allow bizarre things, like
> pitching up, then stretching back to original time, though I can't
> think of a legitimate reason to do so.

This is essentially a production effect  (like flanging, or EQ, or compression, 
or any one of 2,638 other possible sound effects).  As such, it is outside of 
Rivendell’s scope, which is simply to store and faithfully to play whatever 
audio has been stored in it.  Time scaling is an exception only because there 
are cases —e.g. breakaways — where the amount of time scaling required is known 
only at runtime.

Cheers!


|----------------------------------------------------------------------|
| Frederick F. Gleason, Jr. |              Chief Developer             |
|                           |              Paravel Systems             |
|----------------------------------------------------------------------|
|          A room without books is like a body without a soul.         |
|                                         -- Cicero                    |
|----------------------------------------------------------------------|

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