role play for reward is just pushing a button to raise a stat.

if you want people to role play, give them an environment that encourages
it. 'rewarding' role play is as much BS as (publicly) 'punishing' people
who don't.

all of that said, i have a monstrously modified Rom that i was going to
use as a pure RP mud. it has no levels or classes. it does have

grid-based world that loads from an XPM file (color = sector type)
hexagonal overhead wilderness view
non-linear char gen
material-based objects, with 'realistic' density, weight, etc
player and NPC races merged
cleaned up and automated OLC

a really, really, really cleaned up, although mostly non-playable, code
base

and one metric tonne of other changes. i stopped working on it back in
1999. i can put up a tarball or even CVS if anyone's interested.

let me repeat: it is not playable. it will take a lot of work to make it
so. it put a copy up on mud.soccerchix.org 4000.

i'm currently raiding that code base for a second, level-based,
class-having Rom-based role play mud that i am actively working on. if
anyone out there would like to collaborate, pays attention to detail, and
is not opposed to GPLing their (code) changes, please give me a holler. i
would be happy to put this one in CVS as well.

please CC: me directly on replies as i have LKML spam to wade thru. ;)

playing a role,

-- 
Blue Lang                                      http://www.b-side.org/~blue
           editor, b-side.org                        http://www.b-side.org
           bug generation unit, alanthia mud             alanthia.org 1536
           integration engineer, veritas software   http://www.veritas.com


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