Very interesting discussion. Still.. There are some things that dont make sense to me.
1. If you have PvP(PK) at all, how can you have RP? Real Death or not, someone will figure out the best way to make a char and kill everyone. Someone will eventually rule the mud, and it will cause either people to leave or the imms to step in. 2. Okay, rewards for RP is as bad as rewards for not RP. Environment supports RP. Force things to be RP by keeping everything around it RP. This means removing: Sesami Street, Smurfs, MEga City One, etc from Stock and not putting any new areas in. It means removing EVERYTHING that says NUMBERS for stats as well? 3. Why cant a balance exist? Frankly, pure RP is as boring to me as pure H/S. A combination, where the PK is based on RP. 4. Why have killer flags? or flags place upon a person by the SYSTEM. ----- Original Message ----- From: "Blue Lang" <[EMAIL PROTECTED]> To: "Chris "Winston" Litchfield" <[EMAIL PROTECTED]> Cc: <[email protected]> Sent: Friday, February 01, 2002 9:37 PM Subject: Re: DISCUSSION TOPIC: RP vs HACK > > role play for reward is just pushing a button to raise a stat. > > if you want people to role play, give them an environment that encourages > it. 'rewarding' role play is as much BS as (publicly) 'punishing' people > who don't. > > all of that said, i have a monstrously modified Rom that i was going to > use as a pure RP mud. it has no levels or classes. it does have > > grid-based world that loads from an XPM file (color = sector type) > hexagonal overhead wilderness view > non-linear char gen > material-based objects, with 'realistic' density, weight, etc > player and NPC races merged > cleaned up and automated OLC > > a really, really, really cleaned up, although mostly non-playable, code > base > > and one metric tonne of other changes. i stopped working on it back in > 1999. i can put up a tarball or even CVS if anyone's interested. > > let me repeat: it is not playable. it will take a lot of work to make it > so. it put a copy up on mud.soccerchix.org 4000. > > i'm currently raiding that code base for a second, level-based, > class-having Rom-based role play mud that i am actively working on. if > anyone out there would like to collaborate, pays attention to detail, and > is not opposed to GPLing their (code) changes, please give me a holler. i > would be happy to put this one in CVS as well. > > please CC: me directly on replies as i have LKML spam to wade thru. ;) > > playing a role, > > -- > Blue Lang http://www.b-side.org/~blue > editor, b-side.org http://www.b-side.org > bug generation unit, alanthia mud alanthia.org 1536 > integration engineer, veritas software http://www.veritas.com > > >

