> I'm not saying one should (or even could) port ROM to MOO > or vice versa; it's probably possible, but really > pointless, since ROM does it better already; but would a > merging of code ideas seem practical to anyone out there?
The MOO/Mush VR scheme is a really interesting way of handling code. But I think you'd have more luck starting from a MOO and working toward a MUD than starting with ROM and working toward a MOO, simply because the overhead of creating the VR would be a lot higher than adding a combat system etc to a MOO. The Mob/obj/room progs in ROM are a good addition, but obviously much more limiting than what can be done on a MOO, even if they are extended greatly. Developing an interface to expose some of your mud internals to a perl/python/tcl/etc scripting environment could be a nice compromise if you want to work from ROM, cutting out a lot of the development time. Then just plug some sort of abstract event engine into ROM to drive the scripting and you're golden. --Palrich, really hopes this mail client wraps that.

