[Forwarded message from Matthew Kerwin]

>From: "Michael Barton" <[EMAIL PROTECTED]>
>Date: Sun, 17 Mar 2002 23:41:03 -0600
 
<snip>
 
>The MOO/Mush VR scheme is a really interesting way of handling code.
>But I think you'd have more luck starting from a MOO and working
>toward a MUD than starting with ROM and working toward a MOO,
>simply because the overhead of creating the VR would be a lot
>higher than adding a combat system etc to a MOO.
 
 That's been suggested to me by someone else, and I personally thought
it sounded like a better idea, but I didn't want alienate anyone who
though ROM was the better system to use as a base.
 
 The question then becomes: would people actually be as interested in
it? I know MOOs often tend to have a stigma surrounding them with the
MUD community (not all players, but enough). And RP MOOs have a
similar stigma within a lot of the MOO community. Would a hybrid
system actually get players?
 
 Also, would anyone (especially the license holders) have any problem
with programmers using the ROM combat system as a guideline to code
an RP MOO? I know a lot of people could consider it stealing. I
suppose using it as a 'general guideline' would keep you well and
truly clear of the grey area surrounding licensing (and since each
MOO database is unique, there are no licenses on them); but using
the same numbers (to achieve the same balance) and the same combat
algorithms would be pushing it a bit. Naming rooms is another issue
altogether and I don't even want to think about it.
 
 >The Mob/obj/room progs in ROM are a good addition, but obviously
>much more limiting than what can be done on a MOO, even if they are
>extended greatly.
>Developing an interface to expose some of your mud internals to a
>perl/python/tcl/etc scripting environment could be a nice compromise
>if you want to work from ROM, cutting out a lot of the development
>time.  Then just plug some sort of abstract event engine into ROM to
>drive the scripting and you're golden.

Would that work any better than a MOO, or is it just a fix for those
who prefer sticking with ROM instead of porting the whole thing to
MOO Code?

Matty - who doesn't have the time or resources to do any of this
anyway, but might when he gets his computer back
-----
I'm not dead.




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