Check out the aff2 snippet, it's a pretty common piece of work.
That'll guide you through adding separate affect fields to the char_data
structure.
I believe this can be found on kyndig (www.kyndig.com)

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Daniel
Byer
Sent: Wednesday, May 01, 2002 6:10 PM
To: [email protected]
Subject: Affect Bits


Ok. So, the maximum amount of affects you can have is 32. What if I want

more?

Would I have to add a second "affected_by" and possibly "affected" field

in ch_data/mob_index_data and overhaul the affects code?

*watches his dreams of many, many affects start to float away* lol.

Any insight on this would be greatly appreciated =D

--Daniel, he who doesn't even pretend to know much ROM code at the 
moment ;)


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