For the most recent copy of my bitsystem check this link. I made one slight
mod to it around 12/01/01, so if yours is older, you might want to check it
out. I don't think it was much more than a few grammatical fixes and tweaks
though...

http://ammaross.ardenmore.com/snips/bitsystem.zip

(do note that this is on a private connection, and thus may not be up 100%
of the time...esp since the ISP doesn't like servers... *inno*)

> I would recommend Ammaross's bitvectoring system (which uses int's). Not
> sure of the link, but I'm sure Ammaross could give it to you. It's what I
> converted to (and successfully was able to test out by creating 30,000
> generic affects, putting them all on a mob, saving, loading,
> poking at him,
> killing him, randomly setting and unsetting, etc all without any
> problems or
> bugs).

Um...hehe. ;P

Ammaross Danan



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