For the most recent copy of my bitsystem check this link. I made one slight mod to it around 12/01/01, so if yours is older, you might want to check it out. I don't think it was much more than a few grammatical fixes and tweaks though...
http://ammaross.ardenmore.com/snips/bitsystem.zip (do note that this is on a private connection, and thus may not be up 100% of the time...esp since the ISP doesn't like servers... *inno*) > I would recommend Ammaross's bitvectoring system (which uses int's). Not > sure of the link, but I'm sure Ammaross could give it to you. It's what I > converted to (and successfully was able to test out by creating 30,000 > generic affects, putting them all on a mob, saving, loading, > poking at him, > killing him, randomly setting and unsetting, etc all without any > problems or > bugs). Um...hehe. ;P Ammaross Danan

