> Ok. So, the maximum amount of affects you can have is 32. What if I want
> more?

I would recommend Ammaross's bitvectoring system (which uses int's). Not
sure of the link, but I'm sure Ammaross could give it to you. It's what I
converted to (and successfully was able to test out by creating 30,000
generic affects, putting them all on a mob, saving, loading, poking at him,
killing him, randomly setting and unsetting, etc all without any problems or
bugs).


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