> Okay, maybe I'm dumb, I read the whole thing through, What does it actually > do?
It is a nice command that automatically sets mobile stats for you. Example: You want to make a spiffy new mob 'Herman', and create him, and then set the strings for him, then you type in: autoset easy 50 this sets him to easy stats for level 50 (for stats covered, look at the bottom of the snippet), now if you want to make this part of some sort of mobprog miniquest, and want to make sure no one can kill him, type in: autoset impossible this will set his values to very hard values and make him impervious to all attacks other things you can do: autoset normal [level] for 'standard mobs' autoset hard [level] for hard mobs autoset tank [level] for mobs with high hp, and lots of ac, that do little damage FUTURE PLANS: Add in random dam_type setting, or make a flag system for olc that supports MUD memory of favorite settings (so one could have a list of 'favorites' from which to pull random settings). Add in a dictionary and name creation process that handles string creations. Wouldn't it be nice to have 'medit generate [vnum]' ?(And have it automatically, randomly -via predetermined specifics and a name generator- to have it completely create a full, random mobile?) Anyone out there know of a place with a good, generic C name generator? Drylar Levre the CloudReader

