> Okay, maybe I'm dumb, I read the whole thing through, What does it
actually
> do?

It is a nice command that automatically sets mobile stats for you.
Example:
You want to make a spiffy new mob 'Herman', and create him, and then set the
strings for him, then you type in:
autoset easy 50
this sets him to easy stats for level 50 (for stats covered, look at the
bottom of the snippet), now if you want to make this part of some sort of
mobprog miniquest, and want to make sure no one can kill him, type in:
autoset impossible
this will set his values to very hard values and make him impervious to all
attacks
other things you can do:
autoset normal [level] for 'standard mobs'
autoset hard [level] for hard mobs
autoset tank [level] for mobs with high hp, and lots of ac, that do little
damage

FUTURE PLANS:
Add in random dam_type setting, or make a flag system for olc that supports
MUD memory of favorite settings (so one could have a list of 'favorites'
from which to pull random settings). Add in a dictionary and name creation
process that handles string creations. Wouldn't it be nice to have 'medit
generate [vnum]' ?(And have it automatically, randomly -via predetermined
specifics and a name generator- to have it completely create a full, random
mobile?)

Anyone out there know of a place with a good, generic C name generator?

Drylar Levre the CloudReader


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