Hmmmm, I would have to dig through my source to find the author, but well
over a year ago I installed a very similar snippet for the "idiot" builders.
It includes autoeasy, auto (normal) and autohard for mobs, also is
autoweapon and autoarmor for objects.  I just adjusted the code for my Mud.
I just thought you might like to know that you are probably re-inventing the
wheel :)

Athos - Implementor
Sea of Blood
www.ragingsands.com:3020
----- Original Message -----
From: "Drylar Levre" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, May 01, 2002 9:05 PM
Subject: Re: Contribution [SNIPPET]


> > Okay, maybe I'm dumb, I read the whole thing through, What does it
> actually
> > do?
>
> It is a nice command that automatically sets mobile stats for you.
> Example:
> You want to make a spiffy new mob 'Herman', and create him, and then set
the
> strings for him, then you type in:
> autoset easy 50
> this sets him to easy stats for level 50 (for stats covered, look at the
> bottom of the snippet), now if you want to make this part of some sort of
> mobprog miniquest, and want to make sure no one can kill him, type in:
> autoset impossible
> this will set his values to very hard values and make him impervious to
all
> attacks
> other things you can do:
> autoset normal [level] for 'standard mobs'
> autoset hard [level] for hard mobs
> autoset tank [level] for mobs with high hp, and lots of ac, that do little
> damage
>
> FUTURE PLANS:
> Add in random dam_type setting, or make a flag system for olc that
supports
> MUD memory of favorite settings (so one could have a list of 'favorites'
> from which to pull random settings). Add in a dictionary and name creation
> process that handles string creations. Wouldn't it be nice to have 'medit
> generate [vnum]' ?(And have it automatically, randomly -via predetermined
> specifics and a name generator- to have it completely create a full,
random
> mobile?)
>
> Anyone out there know of a place with a good, generic C name generator?
>
> Drylar Levre the CloudReader
>
>
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>

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