> I just thought you might like to know that you are probably re-inventing the > wheel :)
Hmm, perhaps you didn't catch the part in my snippet, I have the original which says to give credit to 'Blade of - E -', and as the author stated, it was messy code. I prettied it up, condensed it down, added functionality, and posted it here. I did retain credit to him for creating the first version. The reason I wish to use autosetting of stats for mobs is so that I can retain balance between areas, so that no area will be unbalanced. If it helps for understanding, the level is automatically set by changing various stats on objects and mobs and whatnot. IE You add perm sanc to an object, that object automatically goes up 50 levels (200 mortal), or if a weapon gets all the 'good' flags, it adds 20 or so levels. Perm sanc would also increase a mob 10 levels. Once I go online, the Head Builder will be able to over-ride the autosetting functions in the event you have, say, a level 200 mob that requires a whole group of heros to take out, and the single weapon they get is to be available for use by a level 180, yet have stats of standard 200 weapons (or something like that).

