I think my email last time was Rich Text encoded.  Thus none of you ever got
it.  Thus you don't know what I'm talking about.  ...CARRYING ON!

I believe I am having a few memory leaks.. when an integer is called, say
'int hp' or whatever, gdb shows the value of hp to be some preposterous
number you couldn't enter on most hand calculators.  Granted the integer is
redefined before it's used, but I doubt I'm crazy to assume it should be 0,
by default?  This may be the reason my mud is crashing without any
explicable reason when I list skills or spells, when I haven't changed much
anything since they worked fine.

Correct me if I'm wrong, my code knowledge is what I've taught myself.  An
extensive library indeed.


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