> I believe I am having a few memory leaks.. when an integer is called, say > 'int hp' or whatever, gdb shows the value of hp to be some preposterous > number you couldn't enter on most hand calculators. Granted the integer is > redefined before it's used, but I doubt I'm crazy to assume it should be 0, > by default? This may be the reason my mud is crashing without any > explicable reason when I list skills or spells, when I haven't changed much > anything since they worked fine.
Not really.. variables start off filled with 'junk'.... generally whatever was in that memory before you allocated it. (unless it's a static variable) Unless this is happening after you've assigned a value to that variable, I don't think it's a sign of trouble. --Palrich.

