Well, that's a no to the VB, but in any case... once again I'm lead to this damned probe thing, when I backtraced. Somewhere along the line my mud is being tripped up, when I check skills or spells, and I have a feeling it's not something so easy as a typo or code error...:
#0 0x00495d83 in probe () #1 0x0a271edc in ?? () #2 0x0045853e in interpret (ch=0xa271edc, argument=0xa2704b1 "skills") at interp.c:522 #3 0x0042c529 in substitute_alias (d=0xa270094, argument=0xa2704b1 "skills") at alias.c:68 #4 0x0043015b in game_loop_unix (control=4) at comm.c:763 #5 0x0042fbf7 in main (argc=1, argv=0xa011860) at comm.c:396 #6 0x61005b8e in _libkernel32_a_iname () #7 0x61005e2c in _libkernel32_a_iname () #8 0x00495df2 in cygwin_crt0 () #9 0x0040103c in mainCRTStartup () #10 0x77e7eb69 in _libkernel32_a_iname () I have a feeling it's because I'm using cygwin, but I don't have (m)any options about that, I can't supply another computer to have a unix enviroment. And double booting... blech. In any case, thanks, Michael Barton also, for your clarity on the issue. > You must be a Visual Basic Programmer. VB stores "0" as the value in any > numerical variable. C, on the other hand, does not. That's up to "you" to > set it's initial value. You could set it at declaration time with: > > int somevar = 0; > > That way it starts out as being "0". > > Your crashing is from someplace else. Use the backtrace(bt) to find out the > path of crashing. Sometimes it's not the last one in the list, it's > sometimes the one the middle that caused the problem. > > Rheede > > > > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of J > Sent: Friday, August 02, 2002 12:54 AM > To: ROM Mailing list > Subject: Buffer fun! FUN! > > > I think my email last time was Rich Text encoded. Thus none of you ever got > it. Thus you don't know what I'm talking about. ...CARRYING ON! > > I believe I am having a few memory leaks.. when an integer is called, say > 'int hp' or whatever, gdb shows the value of hp to be some preposterous > number you couldn't enter on most hand calculators. Granted the integer is > redefined before it's used, but I doubt I'm crazy to assume it should be 0, > by default? This may be the reason my mud is crashing without any > explicable reason when I list skills or spells, when I haven't changed much > anything since they worked fine. > > Correct me if I'm wrong, my code knowledge is what I've taught myself. An > extensive library indeed. > >

