I was thinking of implementing something of this sort a while back, but,
due to life events, I have pretty much stopped coding for the mud I work
on.

My plans were to implement something along the lines of an account
system.  A user would log on under his/her account, then choose what
character to play from there.

I was looking at something along the lines of creating an account file
that consisted of nothing but the user's account logon info (name and
pword), email address, and a list of the characters that he/she owned.

During gameplay, when a person logged out, they would go to their
account screen, listing account options (delete a char, log in as
another char, etc).

I don't know how much this helps you, but that was the process I thought
of.  As far as coding it, that's another story.

Greg Petty

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bob
Gries
Sent: Monday, August 12, 2002 9:10 PM
To: [email protected]
Subject: Embracing But Controlling Multiplay

Greetings.  I am looking for a code snippet that instead of prevent
multiplay, actually embraces it, but in a controlled form.  I am ideally
looking for something similar to the retail form of choosing a character
(login, pass, list of character associated to that account), but I am
willing to consider other solutions as well.

In addition, in case there is not exactly the code snippet I am looking
for,
is there an explanation of the player authentication somewhere on the
web?
If so, I can put a snippet together for all to enjoy.

Take care and thank you.


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