acctuly with that i did create that and have an account system currently
working on my mud, if wanted to kinda see how i handle them in their account
i could pass byt parts of the c file so you could get an idea how i got it
working...

----- Original Message -----
From: "Greg Petty" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, August 12, 2002 8:37 PM
Subject: RE: Embracing But Controlling Multiplay


> I was thinking of implementing something of this sort a while back, but,
> due to life events, I have pretty much stopped coding for the mud I work
> on.
>
> My plans were to implement something along the lines of an account
> system.  A user would log on under his/her account, then choose what
> character to play from there.
>
> I was looking at something along the lines of creating an account file
> that consisted of nothing but the user's account logon info (name and
> pword), email address, and a list of the characters that he/she owned.
>
> During gameplay, when a person logged out, they would go to their
> account screen, listing account options (delete a char, log in as
> another char, etc).
>
> I don't know how much this helps you, but that was the process I thought
> of.  As far as coding it, that's another story.
>
> Greg Petty
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bob
> Gries
> Sent: Monday, August 12, 2002 9:10 PM
> To: [email protected]
> Subject: Embracing But Controlling Multiplay
>
> Greetings.  I am looking for a code snippet that instead of prevent
> multiplay, actually embraces it, but in a controlled form.  I am ideally
> looking for something similar to the retail form of choosing a character
> (login, pass, list of character associated to that account), but I am
> willing to consider other solutions as well.
>
> In addition, in case there is not exactly the code snippet I am looking
> for,
> is there an explanation of the player authentication somewhere on the
> web?
> If so, I can put a snippet together for all to enjoy.
>
> Take care and thank you.
>
>
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