Heya, Just wondering if anyone has found any discrepancies between Cygwin and Unix.
I am running the most up to date version of Cygwin (and all its components) on a WinXp box. I do all my coding in WinXp, then compile it up in Cygwin. Once debugged and tested there, I upload onto a Unix server for running. Now, up until now, this process has worked great, and I have a lot of code running. But, I've just added the CmdEdit snippet (Davion) and things have gone wrong somewhere. During its addition, I also added Chilalin's file_open snippet for completion. Adding it in went ok, and everything compiles and runs fine in Cygwin on my box. But, after I uploaded to the server, something is falling over. It compiles fine on the server, and even runs fine, and the commands load from the external file. When I try and connect, the log shows the standard 'Sock.sinaddr:' message. But, when I press enter after entering my name, the mud dies with a 'Segmentation Fault'. This happens with any existing player/immortal, and even on creation of a new player. It doesn't even make it to password entry. So, does anyone have any idea on what this could be? As I can't create the problem on my box, I find it a lot harder to debug and trace. Any ideas or pointers on this would be gratefully appreciated.

