If the mud is crashing, run it in GDB and figure out why. If you need help deciphering the output, we'll be glad to assist. I know GDB is a steep learning curve, but it's completely worth it.
Michael> Isn't mingw actually a compiler for native win32 code, where as the cygwin stuff is a "layer"? > > -----Original Message----- > From: Michael Barton [mailto:[EMAIL PROTECTED] > Sent: Sunday, November 23, 2003 12:00 PM > To: David Lewis; [email protected] > > I can't find this file_open snippet. > There doesn't look to be anything weird in the command editor. > This may be a stupid question, but did you do a clean compile? > > In my experience, Cygwin has gotten a LOT better since RedHat > took over. > I remember a couple of years ago, it took me all day to get > ROM to compile on there. Now it seems to implement the Unix > APIs almost perfectly. > > Actually I've dropped cygwin for mingw nowdays, since its > binaries don't rely on that dll file. I still have Cygwin > installed for its really good X server though. > > that got a little off subject.. > --Palrich > > ----- Original Message ----- > From: "David Lewis" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Sunday, November 23, 2003 8:28 AM > Subject: Cygwin Vs Unix > > > > Heya, > > > > Just wondering if anyone has found any discrepancies > between Cygwin and > > Unix. > > > > I am running the most up to date version of Cygwin (and all its > > components) on a WinXp box. > > > > I do all my coding in WinXp, then compile it up in Cygwin. > Once debugged > > and tested there, I upload onto a Unix server for running. > > > > Now, up until now, this process has worked great, and I > have a lot of > > code running. > > > > But, I've just added the CmdEdit snippet (Davion) and > things have gone > > wrong somewhere. During its addition, I also added > Chilalin's file_open > > snippet for completion. > > > > Adding it in went ok, and everything compiles and runs fine > in Cygwin on > > my box. > > But, after I uploaded to the server, something is falling over. > > > > It compiles fine on the server, and even runs fine, and the commands > > load from the external file. > > > > When I try and connect, the log shows the standard 'Sock.sinaddr:' > > message. > > But, when I press enter after entering my name, the mud dies with a > > 'Segmentation Fault'. > > > > This happens with any existing player/immortal, and even on > creation of > > a new player. It doesn't even make it to password entry. > > > > > > So, does anyone have any idea on what this could be? As I > can't create > > the problem on my box, I find it a lot harder to debug and > trace. Any > > ideas or pointers on this would be gratefully appreciated. > > > > > > > > -- > > ROM mailing list > > [email protected] > > http://www.rom.org/cgi-bin/mailman/listinfo/rom > > > -- > ROM mailing list > [email protected] > http://www.rom.org/cgi-bin/mailman/listinfo/rom >

